I am trying to create an area that is locked until you have access different areas of the map. I have 3 rooms and I want the 3rd room to become accessible only after having visited to the 2 other rooms. I would like the wall blocking the 3d room to also be destroyed with a destructible mesh when it access. Thank you for your help!
Quite ease, put 2 trigger boxes on the entrances, make 2 Bools, room 1 triggers first bool and room 2 does other.
Run a check on begin overlap, check if both bools are yes, when yes, destroy wall.
What i would do with wall, make one a SM and another a DM.
When you are ready to go, destroy the SM, replace with DM, add damage to DM.
Thank you so much for getting back to me! I was wondering if you could take a screenshot of what this would look like in the blueprint. I am extremely new to UE4 and am doing the project for school.
Thank you so much!!
Sorry for delay
Will get something up later.
I am doing this in parts
But my basic setup,
2 trigger boxes and a Wall.