I’m using a Level Instance to ‘group’ a number of objects and to place them in many places on the level.
I want to dynamically spawn and despawn an instance. The only way I found to spawn it is to use “Load Level Instance”. However, the paired “Set Is Requesting Unload and Removal” function does not guarantee that the Level Instance will be removed. This is due to those functions using level streaming rather than instance spawning.
Is there any way currently to reliably spawn and despawn Level Instances, when using them as an object grouping, not as level streaming?
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