Hello everyone,
I have a question that i really haven’t found a clear answer yet.
I am facing some out of memory issues and i would like to ask this “simple” question.
Does unloading a stream level destroys all actors and references for that level or do i have to do it manually?
My player that does not get destroyed for the duration of the game, has references to almost anything that moves.
I am starting to get a feeling that even when i unload a streaming level, all the actors of that particular level ,still get referenced in memory. Problem is, that if that is the case over time the game will eventually crash.
Does anyone know what is really going on?
Thank you!