thank you for your help,
i just promote the material emissive color and change the color.
is the brand new project , insert sphere , create material, change to unlit, and change color,
and it’s black…
i had an windows update, and it’s seem to start from there. but not 100% sure
Perhaps it’d better to resolve the issue with the most basic setup rather than jump into another material? Not sure why / how this escalated so quickly
Likely the advice I give out the most.
Racquire your engine files, from launcher.
Basically validate the engine install. Something is definitely incorrect.
It was,
i changed the unit of light on the project setting (on modo i use the lux) and when i switch the default lux value for unreal is 75’000 lux …
i little to high (i t seem a bug to me)
Thank you very much for taking the time to help
Have nice day.
Daniel
Nice work! I’ve got similar problem, when i tried to make a light emitting material in standart product studio project from ue4 templates. And light sources was so bright that my material was completely black.
I had a similar issue and came across this thread - one thing for anyone else who’s experiencing this is to try plugging in their material to emissive, that worked for me (I am probably a noob but hopefully someone finds this helpful)