My game has a lot of unlit textures and bright colors, since that’s the style I’m going for. However, the colors show up differently in unlit mode to lit mode. What should be pure white is actually a light grey, and all the colors are desaturated. Why is it so difficult to just display the color of the texture? I’ve tried switching the game to use unlit mode immediately at start, but upon compiling the game as a shipping build, it strips that feature. Can somebody please help with this?
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Also, the textures all have sRGB checked. The textures appear fine themselves, but when put inside of the material editor they suddenly become desaturated and ugly.