Having an unlinked Make Array node in a blueprint crashes the editor on compile.
Hello ZoltanE,
I made one and got compiler errors instead of a crash. It must be some combination of the unlinked make array node and something else you have going on there. Also, I’m on the 4.2 build, are you?
~Sam
The crash seems to only happen in one particular blueprint. Anywhere else I tried so far I indeed get the proper compiler error shown above.
Interestingly that blueprint is also the only place the
issue happens so they might be related. If you want I could send you the project.
If a function has a local variable (used or not) then a typeless make array node makes the editor crash on compile.