Just hoping someone might be able to point me in the right direction.
I currently have an inventory and all works well. However it’s limitation is it uses a fixed amount of slots. What I am looking for, is an idea how I would go about creating an inventory where the player can pick up as much as they want, however they are limited by weight, so once the weight limit is reached, they can no longer add anything to their inventory.
I have a weight system in place and works fine with the current inventory, however, I am looking for a system where (at the moment there are 25 slots) once they reach the slot limit currently in place, more are created as new items are added to the inventory.
Now I can simply change the 25 slot limit amount easily to 2000 for example which is more than enough for me, however, I don’t want the player to see 2000 blank slots on startup. Preferably I would rather the inventory slots only show if they have something in them.
To create my inventory, I used this tutorial - Unreal Engine 4 Tutorial - Inventory System - Part 1 - Setting Up - YouTube by Ryan Laley
I’m just having a little trouble modifying it to suit my needs as mentioned above. If anyone has gone through this tutorial and has modified it to something similar as above, your help would be appreciated. Or even if you could point me to another tutorial which does something similar to what I am after, they would be awesome as I can’t seem to find any.
I have purchased a few inventories off of the marketplace, but they can’t be hard to make heads or tails of when it comes to modifying them to suit my needs.