Unleash the Forgotten Gods of Ancient Egypt

Unleash the Forgotten Gods of Ancient Egypt
:fox: Jackal Guardian:lion: Lion of Bastet:man_mage: Mummified Priest

Hello there!
Step back in time to ancient Egypt, where sacred guardians once protected royal tombs and temples. Now, these long-forgotten deities are reborn in stunning 3D detail, ready to bring your next cinematic or game project to life.

:fox: Jackal Guardian – Echo of Anubis
Anubis, the god of mummification and the afterlife, was often depicted with a jackal’s head. This guardian stands as a fierce protector of the sacred, his watchful eyes ensuring that no secrets are disturbed. Modeled with cinematic detail, this statue is designed to add an aura of mystery and protection to any scene.

:lion: Lion of Bastet – Strength & Protection
Bastet, the ancient Egyptian goddess of home, fertility, and war, was often symbolized by the lioness. Her powerful form represents not just the fierce protector of the pharaoh but also a deity of strength and safety. Modeled in Zebrastone Substance, the lion embodies both elegance and raw power.


:man_mage: Mummified Priest – Keeper of Ancient Secrets
Captured in a moment of eternal prayer, this mummified priest represents the ritual keepers who ensured the spiritual balance of ancient Egypt. Standing frozen in time, his form whispers secrets of the past, keeping the rituals of the pharaohs alive. Perfect for historical or mystical scenes in 4K textures, every detail has been carefully sculpted.

These statues are crafted using real-world reference photos from ancient Egyptian artifacts and museum archives. Every model has been sculpted with historical accuracy and baked in 4K textures to ensure they look stunning in your Unreal or Unity projects.

Perfect for:

  • Ancient Egyptian-themed games
  • Cinematic scenes and cutscenes
  • Fantasy, history, and archaeology environments

Now Available:

Let the forgotten gods rise again in your project, bringing with them the timeless power and mystery of ancient Egypt.
Created using: 3ds Max, ZBrush, Substance Painter, Unreal Engine