Hey!
I’m pretty at coding C++ in Unreal.
Currently I’m writing a Blueprint Component in C++ to generate Footstep Sounds and Decals.
For some reason, UE5 crashes to the desktop after like 2 Minutes when starting the game.
The weird thing is, that my stack looks like this:
[2023.01.10-17.21.59:065][547]LogWindows: Error: === Critical error: ===
[2023.01.10-17.21.59:065][547]LogWindows: Error:
[2023.01.10-17.21.59:065][547]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000
[2023.01.10-17.21.59:065][547]LogWindows: Error:
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x0000000000000000 UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x00007ffb0913d7fc UnrealEditor-Engine.dll!UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x00007ffb0919cdca UnrealEditor-Engine.dll!UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x00007ffb08129003 UnrealEditor-Engine.dll!UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x00007ffb04a4e5f5 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x00007ffb053daac6 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x00007ff6ed7982f6 UnrealEditor.exe!UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x00007ff6ed7b0d9c UnrealEditor.exe!UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x00007ff6ed7b0e8a UnrealEditor.exe!UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x00007ff6ed7b3c4d UnrealEditor.exe!UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x00007ff6ed7c5564 UnrealEditor.exe!UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x00007ff6ed7c8736 UnrealEditor.exe!UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x00007ffbb43b26bd KERNEL32.DLL!UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error: [Callstack] 0x00007ffbb4d4dfb8 ntdll.dll!UnknownFunction []
[2023.01.10-17.21.59:065][547]LogWindows: Error:
[2023.01.10-17.21.59:068][547]LogExit: Executing StaticShutdownAfterError
[2023.01.10-17.21.59:070][547]LogWindows: FPlatformMisc::RequestExit(1)
[2023.01.10-17.21.59:070][547]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2023.01.10-17.21.59:070][547]LogCore: Engine exit requested (reason: Win RequestExit)
[2023.01.10-17.21.59:079][547]Log file closed, 01/10/23 18:21:59
I don’t even have a starting point where to look for an error… since it’s all “unknown function” and an exception at 0x000000000
Could this have something to do with garbage collection or anything?
Is there a way to get a better log out of UE5?
Any help is appreciated!
Thanks!
Ron