All of a sudden I noticed that UI elements look aliased, or something of the like. It looks awful, almost like its translucent, but the text is hard to read, like, it has a weird outline or something that is being subtracted from text. And, actually, itaffects everything in viewport, images, widgets etc. I have no idea what is causing it, or what has changed to cause it. I am using 5.3.2
It also affects text printed to screen via print string for debugging
I can’t even take a screenshot of the effect, because if I do try to (Windows), it returns to normal display, with bright clear text.
Looking for ANY clues as to what may be causing this? I have no idea if a setting got changed somewhere in engine, or even maybe a windows setting? (no other program is affected, only when I run a standalone game, the viewport is affected (inside of viewport). If I click and hold on the title bar, it also changes back to look normal. (I really wish i could screenshot this cause I really don’t know how to describe)
Temporal super resolution. It’s what Unreal uses to upscale it’s image quality, turned on by default.
It sometimes badly reconstructs text and icons if the image doesn’t have enough data to upscale correctly.
As the name implies → Temporal = time, so it accumulates data from previous frames to try and upscale & rebuild the image from a lower resolution internal image.
I messed with these settings and nothing fixed the problem.
It affects everything in viewport…text, debug print string text, widgets, images…everything. And if I try to screen shot, the screen shot is perfectly clear, or, weirdly, if I click and hold mouse button over close windopw button or on title bar or something, it will clear up, and when i release will go back to weirdness