Unknown Runtime Display Issue

All of a sudden I noticed that UI elements look aliased, or something of the like. It looks awful, almost like its translucent, but the text is hard to read, like, it has a weird outline or something that is being subtracted from text. And, actually, itaffects everything in viewport, images, widgets etc. I have no idea what is causing it, or what has changed to cause it. I am using 5.3.2

It also affects text printed to screen via print string for debugging

I can’t even take a screenshot of the effect, because if I do try to (Windows), it returns to normal display, with bright clear text.

Looking for ANY clues as to what may be causing this? I have no idea if a setting got changed somewhere in engine, or even maybe a windows setting? (no other program is affected, only when I run a standalone game, the viewport is affected (inside of viewport). If I click and hold on the title bar, it also changes back to look normal. (I really wish i could screenshot this cause I really don’t know how to describe)

Does it happen only on unreal or on other software as well ?

If you have an nvidia gpu, try to install the studio driver and do a clean install.

it only happens to the viewport, no other programs and not the editor

Could it be an artifact caused by TSR reconstruction?

What is this?

Temporal super resolution. It’s what Unreal uses to upscale it’s image quality, turned on by default.
It sometimes badly reconstructs text and icons if the image doesn’t have enough data to upscale correctly.

As the name implies → Temporal = time, so it accumulates data from previous frames to try and upscale & rebuild the image from a lower resolution internal image.

I messed with these settings and nothing fixed the problem.

It affects everything in viewport…text, debug print string text, widgets, images…everything. And if I try to screen shot, the screen shot is perfectly clear, or, weirdly, if I click and hold mouse button over close windopw button or on title bar or something, it will clear up, and when i release will go back to weirdness

Perhaps it could be your windows dpi scaling enhancement settings, that are messing with the scaling of text?

Is your screen percentage maybe set to a low value in unreal? This could also make the screen seem lower resolution.

I am not 100% certain what you are talking about, although I have a rough idea, I do not know where those settings are located.

Even still, what you are referring to would effect everything no? Not just the viewport in a a standalone game?

The issue ONLY happens in the Game viewport, no where else

I just noticed it happens when i use Play as Standalone Game, it does not happen when I use PIE (Play in New Editor Window)