Every time I try to package my project, it says “PackagingResults:Error: Error Unknown Error.” I’ve tried to look this up and I couldn’t resolve it. I’m somewhat new to Unreal Engine. Here is the log for the packaging.
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1917467606) SRandInit(1917467607).
LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.112220
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.16-CL-3514769
LogInit: Engine Version: 4.16.2-3514769+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jun 29 2017 02:03:24
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-JVEE0S5
LogInit: User: austi
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =3.710956 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 273.93 MB used, 273.93 MB peak
LogMemory: Process Virtual Memory: 266.81 MB used, 266.81 MB peak
LogMemory: Physical Memory: 3232.07 MB used, 4953.88 MB free, 8185.95 MB total
LogMemory: Virtual Memory: 642.46 MB used, 4953.88 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA GeForce GTX 950' (Feature Level 11_0)
LogD3D11RHI: 2017/0/4092 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI: 0/0/4092 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1402 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'NVIDIA GeForce GTX 950' (P:1 D:1)
LogWindows: 1. 'NVIDIA GeForce GTX 950' (P:0 D:1)
LogWindows: 2. 'NVIDIA GeForce GTX 950' (P:0 D:0)
LogWindows: 3. 'NVIDIA GeForce GTX 950' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 950
LogD3D11RHI: Driver Version: 378.92 (internal:21.21.13.7892, unified:378.92)
LogD3D11RHI: Driver Date: 3-16-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogD3D11RHI: HDR output is supported on display 0 (NvId: 0x80061081).
LogShaderCompilers: Guid format shader working directory is -22 characters bigger than the processId version (../../../../../../Users/austi/Documents/Unreal Projects/GameCPP 4.16/Intermediate/Shaders/WorkingDirectory/3868/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/austi/AppData/Local/Temp/UnrealShaderWorkingDir/E9BD18A64BE02AB3181B66A95B6425F2/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 23.50s 94MB C:/Users/austi/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/austi/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/austi/Documents/Unreal Projects/GameCPP 4.16/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/austi/Documents/Unreal Projects/GameCPP 4.16/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/austi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GameCPP , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 847447136)
LogAssetRegistry: FAssetRegistry took 0.1182 seconds to start up
LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.948243 seconds
LogUObjectArray: 34194 objects as part of root set at end of initial load.
LogUObjectAllocator: 7260424 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogFMODOculus: StartupModule
LogFMOD: FFMODStudioModule startup
LogFMOD: Lib path = '../../../../../../Users/austi/Documents/Unreal Projects/GameCPP 4.16/Plugins/FMOD/Binaries'
LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../../../../Users/austi/Documents/Unreal Projects/GameCPP 4.16/Plugins/FMOD/Binaries/Win64/fmodL64.dll
LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../../../../Users/austi/Documents/Unreal Projects/GameCPP 4.16/Plugins/FMOD/Binaries/Win64/fmodstudioL64.dll
LogFMOD: Loading strings bank: ../../../../../../Users/austi/Documents/Unreal Projects/GameCPP 4.16/Content/FMOD/Desktop/Master Bank.strings.bank
LogFMOD: Constructing asset: /Game/FMOD/Events/Car/Tires_Rolling
LogFMOD: Skipping asset: bus:/
LogFMOD: Constructing asset: /Game/FMOD/Events/Car/Engine_Total
LogFMOD: Constructing asset: /Game/FMOD/Events/Car/Engine
LogFMOD: Skipping asset: bank:/Master Bank.strings
LogFMOD: Constructing asset: /Game/FMOD/Buses/Reverb
LogFMOD: Constructing asset: /Game/FMOD/Banks/Master_Bank
LogFMOD: Default sample rate = 48000
LogFMOD: System sample rate = 48000
LogFMOD: Matching system sample rate 48000
LogFMOD:Warning: f:\jk\workspace\Build_UE4_4.16_1.9_Win64\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(531) - Starvation detected in WASAPI output buffer!
LogFMOD: Default sample rate = 48000
LogFMOD: System sample rate = 48000
LogFMOD: Matching system sample rate 48000
LogBlueprint:Warning: [Compiler Wander] Warning GetRandomReachablePointInRadius_DEPRECATED is deprecated; This version of GetRandomReachablePointInRadius is deprecated. Please use the new version
LogBlueprint:Warning: [Compiler Wander] Warning [0386.04] Compile of Wander successful, but with 1 Warning(s) [in 433 ms] (/Game/NPCs/Test/Wander.Wander)
LogBlueprint:Warning: [Compiler Wander] Warning [0386.08] Compile of Wander successful, but with 2 Warning(s) [in 0 ms] (/Game/NPCs/Test/Wander.Wander)
LogBlueprint:Warning: [Compiler Wander] Warning [0386.08] Compile of Wander successful, but with 3 Warning(s) [in 0 ms] (/Game/NPCs/Test/Wander.Wander)
LogBlueprint:Warning: [Compiler BP_CharacterRecorder] Warning 'BP Base Armor' does not inherit from 'BP Base Item' ( Cast To BP_BaseArmor would always fail).
LogBlueprint:Warning: [Compiler BP_CharacterRecorder] Warning 'BP Base Armor' does not inherit from 'BP Base Item' ( Cast To BP_BaseArmor would always fail).
LogBlueprint:Warning: [Compiler BP_CharacterRecorder] Warning 'BP Base Armor' does not inherit from 'BP Base Item' ( Cast To BP_BaseArmor would always fail).
LogBlueprint:Warning: [Compiler BP_CharacterRecorder] Warning 'BP Base Armor' does not inherit from 'BP Base Item' ( Cast To BP_BaseArmor would always fail).
LogBlueprint:Warning: [Compiler BP_CharacterRecorder] Warning 'BP Base Armor' does not inherit from 'BP Base Item' ( Cast To BP_BaseArmor would always fail).
LogBlueprint:Warning: [Compiler BP_CharacterRecorder] Warning 'BP Base Armor' does not inherit from 'BP Base Item' ( Cast To BP_BaseArmor would always fail).
LogBlueprint:Warning: [Compiler BP_CharacterRecorder] Warning 'BP Base Armor' does not inherit from 'BP Base Item' ( Cast To BP_BaseArmor would always fail).
LogBlueprint:Warning: [Compiler BP_CharacterRecorder] Warning 'BP Base Armor' does not inherit from 'BP Base Item' ( Cast To BP_BaseArmor would always fail).
LogBlueprint:Warning: [Compiler BP_CharacterRecorder] Warning 'BP Base Armor' does not inherit from 'BP Base Item' ( Cast To BP_BaseArmor would always fail).
LogBlueprint:Warning: [Compiler BP_CharacterRecorder] Warning [0405.46] Compile of BP_CharacterRecorder successful, but with 9 Warning(s) [in 74 ms] (/Game/SceneCaptures/BP_CharacterRecorder.BP_CharacterRecorder)
LogBlueprint:Warning: [Compiler BP_CharacterRecorder] Warning [0405.46] Compile of BP_CharacterRecorder successful, but with 10 Warning(s) [in 0 ms] (/Game/SceneCaptures/BP_CharacterRecorder.BP_CharacterRecorder)
LogBlueprint:Warning: [Compiler BP_CharacterRecorder] Warning [0405.46] Compile of BP_CharacterRecorder successful, but with 11 Warning(s) [in 0 ms] (/Game/SceneCaptures/BP_CharacterRecorder.BP_CharacterRecorder)
LogBlueprint:Warning: [Compiler Wander] Warning GetRandomReachablePointInRadius_DEPRECATED is deprecated; This version of GetRandomReachablePointInRadius is deprecated. Please use the new version
LogBlueprint:Warning: [Compiler Wander] Warning [0408.31] Compile of Wander successful, but with 1 Warning(s) [in 1 ms] (/Game/NPCs/Test/Wander.Wander)
LogBlueprint:Warning: [Compiler Wander] Warning [0408.31] Compile of Wander successful, but with 2 Warning(s) [in 0 ms] (/Game/NPCs/Test/Wander.Wander)
LogBlueprint:Warning: [Compiler Wander] Warning [0408.31] Compile of Wander successful, but with 3 Warning(s) [in 0 ms] (/Game/NPCs/Test/Wander.Wander)
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogFMOD: FFMODStudioEditorModule startup
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Focusrite USB (Focusrite USB Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.10s 94MB C:/Users/austi/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'C:/Users/austi/Documents/Unreal Projects/GameCPP 4.16/Content/' took 0.38s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users/austi/Documents/Unreal Projects/GameCPP 4.16/Content/ThirdPersonCPP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 237.566ms to complete.
LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 356.967
LogCollectionManager: Loaded 0 collections in 0.004893 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/austi/Documents/Unreal Projects/GameCPP 4.16/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/austi/Documents/Unreal Projects/GameCPP 4.16/Content/Developers/austi/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/austi/Documents/Unreal Projects/GameCPP 4.16/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0672 seconds. Added 2351 classes and 502 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0028 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0028 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0029 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate: Took 0.070479 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.050130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.025283 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogSlate: Took 0.032521 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogRenderer: Reallocating scene render targets to support 800x612 NumSamples 1 (Frame:1).
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0036 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 908.07 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 20.62 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogHMD: Starting GearVRController plugin
LogContentStreaming: Texture pool size now 1000 MB
LogFMOD: File has changed: ../../../../../../Users/austi/Documents/Unreal Projects/GameCPP 4.16/Content/FMOD/Desktop/Master Bank.strings.bank
LogFMOD: Loading strings bank: ../../../../../../Users/austi/Documents/Unreal Projects/GameCPP 4.16/Content/FMOD/Desktop/Master Bank.strings.bank
LogFMOD: Skipping asset: bus:/
LogFMOD: Skipping asset: bank:/Master Bank.strings
LogFMOD: Default sample rate = 48000
LogFMOD: System sample rate = 48000
LogFMOD: Matching system sample rate 48000
LogFMOD: Default sample rate = 48000
LogFMOD: System sample rate = 48000
LogFMOD: Matching system sample rate 48000
LogAssetRegistry: Asset discovery search completed in 693.4182 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.032877 seconds (updated 0 objects)
Cmd: MAP LOAD FILE="../../../../../../Users/austi/Documents/Unreal Projects/GameCPP 4.16/Content/ThirdPersonCPP/Maps/MainMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LogSlate: Took 0.130589 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: MainMap.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogSlate: Took 0.000301 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogAIModule: Creating AISystem for world MainMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 243.987ms to complete.
LogFileHelpers: Loading map 'MainMap' took 432.808
LogRenderer: Reallocating scene render targets to support 832x652 NumSamples 1 (Frame:1909).
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
LogSlate: Took 0.326318 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/austi/Documents/Unreal Projects/GameCPP 4.16/GameCPP.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/austi/Documents/Unreal Projects/GameCPP 4.16/GameCPP.uproject" -cook -stage -archive -archivedirect
ory="C:/Users/austi/Desktop/GameCPP Packaged" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\GameCPP.uproject
UATHelper: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\austi\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.16\Rules\UATRules-1639168235.dll:
UATHelper: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: WARNING: c:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPP.Target.cs(8,9) : warning CS0618: 'UnrealBuildTool.TargetRules.TargetRules()' is obsolete: 'Please pass the TargetInfo parameter to the base class constructor (eg. "MyTargetRules(TargetInfo Target) : base(T
arget)").'
UATHelper: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: WARNING: c:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPPEditor.Target.cs(8,9) : warning CS0618: 'UnrealBuildTool.TargetRules.TargetRules()' is obsolete: 'Please pass the TargetInfo parameter to the base class constructor (eg. "MyTargetRules(TargetInfo Target) :
base(Target)").'
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe GameCPP Win64 Shipping -Project="C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\GameCPP.uproject" -clean "C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\GameCPP.uproject" -NoUBTMakefiles -remoteini="C:\
Users\austi\Documents\Unreal Projects\GameCPP 4.16" -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Messages while compiling C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Intermediate\Build\BuildRules\GameCPPModuleRules.dll:
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPP\GameCPP.Build.cs(7,9) : warning CS0618: 'UnrealBuildTool.ModuleRules.ModuleRules()' is obsolete: 'Please change your module constructor to take a ReadOnlyTargetRules parameter, and pass it to the base class constructor (eg. "MyModule
Rules(ReadOnlyTargetRules Target) : base(Target)").'
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPP.Target.cs(8,9) : warning CS0618: 'UnrealBuildTool.TargetRules.TargetRules()' is obsolete: 'Please pass the TargetInfo parameter to the base class constructor (eg. "MyTargetRules(TargetInfo Target) : base(Target)").'
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPPEditor.Target.cs(8,9) : warning CS0618: 'UnrealBuildTool.TargetRules.TargetRules()' is obsolete: 'Please pass the TargetInfo parameter to the base class constructor (eg. "MyTargetRules(TargetInfo Target) : base(Target)").'
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPP\GameCPP.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPP.Target.cs: warning: SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the name
of the launch module for program targets.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPPEditor.Target.cs: warning: SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the
name of the launch module for program targets.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Target Platform -- Win64
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 134.0614448s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe GameCPP Win64 Shipping -Project="C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\GameCPP.uproject" "C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\GameCPP.uproject" -NoUBTMakefiles -remoteini="C:\Users\
austi\Documents\Unreal Projects\GameCPP 4.16" -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPP\GameCPP.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPP.Target.cs: warning: SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the name
of the launch module for program targets.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPPEditor.Target.cs: warning: SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the
name of the launch module for program targets.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Target Platform -- Win64
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 10.7508585s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe GameCPP Win64 Shipping -Project="C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\GameCPP.uproject" "C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\GameCPP.uproject" -NoUBTMakefiles -remoteini="C:\Users\
austi\Documents\Unreal Projects\GameCPP 4.16" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPP\GameCPP.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPP.Target.cs: warning: SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the name
of the launch module for program targets.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPPEditor.Target.cs: warning: SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the
name of the launch module for program targets.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Target Platform -- Win64
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for GameCPP
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\GameCPP.uproject" "C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Intermediate\Build\Win64\GameCPP\Shipping\GameCPP.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -Warnings
AsErrors -installed
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for GameCPP in 37.5956295 seconds
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 41 actions (2 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.FMODStudio.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.GameCPP.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.FMODStudioOculus.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODEventParameterSectionTemplate.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODStudio.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODEventControlSectionTemplate.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODEventControlTrack.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODEventParameterTrack.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODStudioModule.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODAssetTable.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODBlueprintStatics.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODAudioComponent.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODAmbientSound.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODEvent.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODAnimNotifyPlay.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODFileCallbacks.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODEventControlSection.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODEventParameterSection.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODSnapshot.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODStudioOculus.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODBus.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODVCA.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODBank.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODAsset.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODBankUpdateNotifier.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODSettings.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODSnapshotReverb.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: FMODListener.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [29/41] Resource PCLaunch.rc
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [30/41] Resource PCLaunch.rc
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: GameCPP.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: AnimInstancePatrick.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPP\AnimInstancePatrick.cpp: fatal error C1853: 'C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Intermediate\Build\Win64\GameCPP\Shipping\GameCPP\PCH.GameCPP.h.pch' precompiled header file is from a previous version of the compile
r, or the precompiled header is C++ and you are using it from C (or vice versa)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: GameCPPCharacter.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPP\GameCPPCharacter.cpp: fatal error C1853: 'C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Intermediate\Build\Win64\GameCPP\Shipping\GameCPP\PCH.GameCPP.h.pch' precompiled header file is from a previous version of the compiler,
or the precompiled header is C++ and you are using it from C (or vice versa)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: GameCPPGameMode.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPP\GameCPPGameMode.cpp: fatal error C1853: 'C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Intermediate\Build\Win64\GameCPP\Shipping\GameCPP\PCH.GameCPP.h.pch' precompiled header file is from a previous version of the compiler, o
r the precompiled header is C++ and you are using it from C (or vice versa)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: GameCPP.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Source\GameCPP\GameCPP.cpp: fatal error C1853: 'C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Intermediate\Build\Win64\GameCPP\Shipping\GameCPP\PCH.GameCPP.h.pch' precompiled header file is from a previous version of the compiler, or the pr
ecompiled header is C++ and you are using it from C (or vice versa)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [37/41] Link UE4-FMODStudio-Win64-Shipping.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [38/41] Resource PCLaunch.rc
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Intermediate\Build\Win64\UE4\Shipping\UELinkerFixups.cpp: fatal error C1853: 'C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Intermediate\Build\Win64\GameCPP\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch' precompiled header file is from a
previous version of the compiler, or the precompiled header is C++ and you are using it from C (or vice versa)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [40/41] Link UE4-FMODStudioOculus-Win64-Shipping.lib
LogAudio:Warning: Current Audio Device with ID {0.0.0.00000000}.{f3573b7f-0951-4241-9c62-437b464caa0f} was removed. Shutting down audio device.
LogFMOD:Error: f:\jk\workspace\Build_UE4_4.16_1.9_Win64\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 0x88890004. Device was unplugged!
LogFMOD:Error: f:\jk\workspace\Build_UE4_4.16_1.9_Win64\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 0x88890004. Device was unplugged!
LogFMOD:Error: f:\jk\workspace\Build_UE4_4.16_1.9_Win64\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 0x88890004. Device was unplugged!
LogFMOD:Error: f:\jk\workspace\Build_UE4_4.16_1.9_Win64\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 0x88890004. Device was unplugged!
LogFMOD:Error: f:\jk\workspace\Build_UE4_4.16_1.9_Win64\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(519) - GetCurrentPadding returned 0x88890004. Device was unplugged!
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\Binaries\Win64\GameCPP-Win64-Shipping.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 1147.69 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1160.4275645s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe GameCPP Win64 Shipping -Project="C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\GameCPP.upr
oject" "C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16\GameCPP.uproject" -NoUBTMakefiles -remoteini="C:\Users\austi\Documents\Unreal Projects\GameCPP 4.16" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.07.22-00.05.56.txt'
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
nary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error