LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(219255666) SRandInit(219255666).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.595504
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3450819
LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 21 2017 11:02:34
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: D:/Developers/Epic Games/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-Q7IT9S1
LogInit: User: Robert
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =2.531250 MHz
LogMemory: Memory total: Physical=12.0GB (12GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 265.98 MB used, 265.98 MB peak
LogMemory: Process Virtual Memory: 262.62 MB used, 262.62 MB peak
LogMemory: Physical Memory: 3998.75 MB used, 8244.27 MB free, 12243.03 MB total
LogMemory: Virtual Memory: 645.44 MB used, 8244.27 MB free, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1060’ (Feature Level 11_0)
LogD3D11RHI: 6084/0/6121 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/6121 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1c60 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1060’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1060’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 1060’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1060’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060
LogD3D11RHI: Driver Version: 381.78 (internal:22.21.13.8178, unified:381.78)
LogD3D11RHI: Driver Date: 4-12-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 3 characters bigger than the processId version (C:/Users/Robert/Desktop/ElemantalDestruction/Intermediate/Shaders/WorkingDirectory/7564/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Robert/AppData/Local/Temp/UnrealShaderWorkingDir/74F29DCC4C5A1E2EF45619A8E5F2F485/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 51MB C:/Users/Robert/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Robert/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Robert/Desktop/ElemantalDestruction/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Robert/Desktop/ElemantalDestruction/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Robert/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: elemantaldestruction, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2077746335
LogAssetRegistry: FAssetRegistry took 0.0218 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.035528 seconds
LogUObjectArray: 32493 objects as part of root set at end of initial load.
LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 126
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/Robert/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘C:/Users/Robert/Desktop/ElemantalDestruction/Content/’ took 0.05s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“C:/Users/Robert/Desktop/ElemantalDestruction/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning InputAction Event references unknown Action ‘ResetVR’ for InputAction ResetVR
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning [0014.78] Compile of ThirdPersonCharacter successful, but with 3 Warning(s) [in 11 ms] (/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter)
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning [0014.78] Compile of ThirdPersonCharacter successful, but with 4 Warning(s) [in 0 ms] (/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter)
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning [0014.78] Compile of ThirdPersonCharacter successful, but with 5 Warning(s) [in 0 ms] (/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter)
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning InputAction Event references unknown Action ‘ResetVR’ for InputAction ResetVR
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning [0014.79] Compile of ThirdPersonCharacter successful, but with 3 Warning(s) [in 11 ms] (/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter)
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning [0014.79] Compile of ThirdPersonCharacter successful, but with 4 Warning(s) [in 0 ms] (/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter)
LogBlueprint:Warning: [Compiler ThirdPersonCharacter] Warning [0014.79] Compile of ThirdPersonCharacter successful, but with 5 Warning(s) [in 0 ms] (/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter)
LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
LogMaterial: Uniform references updated for custom material expression Custom.
LogSkeletalMesh:Warning: Building adjacency information for skeletal mesh ‘/Game/ShipsAndExamples/ManOfWar/Meshes/OLD/WarShipBSails.WarShipBSails’. Please resave the asset.
LogActorComponent: ReregisterComponent: (/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.WarShipBSails_8.SkeletalMeshComponent0) Not currently registered. Aborting.
LogApexClothingUtils:Warning: Building adjacency information for a clothing section in skeletal mesh ‘/Game/ShipsAndExamples/ManOfWar/Meshes/OLD/WarShipBSails.WarShipBSails’. Please resave the asset.
LogActorComponent: ReregisterComponent: (/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.WarShipBSails_8.SkeletalMeshComponent0) Not currently registered. Aborting.
LogMaterial: Missing cached shader map for material M_Env_Ice_Buildings_NordicBuilding, compiling.
LogMaterial:Warning: Failed to compile Material /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Buildings/Materials/M_Env_Ice_Buildings_NordicBuilding.M_Env_Ice_Buildings_NordicBuilding for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
LogMaterial: Missing cached shader map for material M_Env_Ice_Barrel_Snow, compiling.
LogMaterial:Warning: Failed to compile Material /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_MountainPaths/Materials/M_Env_Ice_Barrel_Snow.M_Env_Ice_Barrel_Snow for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogMaterial:Warning: Material /Game/StarterContent/Props/Materials/M_Bush.M_Bush needed to have new flag set bUsedWithInstancedStaticMeshes !
LogMaterial: Missing cached shader map for material M_Bush, compiling.
LogTemp:Display: Added material ShaderMap 0x000001F01932B900 with Material 0x000001F05F81EE00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_Bush, GameThreadShaderMap 0x000001F01932B900
MapCheck:Warning: Warning M_Bush Material /Game/StarterContent/Props/Materials/M_Bush.M_Bush was missing the usage flag bUsedWithInstancedStaticMeshes. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogScriptCore:Warning: Script Msg: Attempted modulo 0 - returning 0.
LogScriptCore:Warning: Script Msg: Attempted modulo 0 - returning 0.
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 1 Warning(s), took 266.851ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 13.897
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogCollectionManager: Loaded 1 collections in 0.002684 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Robert/Desktop/ElemantalDestruction/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Robert/Desktop/ElemantalDestruction/Content/Developers/Robert/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Robert/Desktop/ElemantalDestruction/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000004 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0161 seconds. Added 2246 classes and 456 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0022 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0025 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0021 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0022 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 28.96 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.48 seconds
LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000427 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000431 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000488 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.000409 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogRenderer: Reallocating scene render targets to support 1132x576 NumSamples 1 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 22.6791 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000009 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000031 seconds (updated 0 objects)
LogTemp:Display: Finished compile of shader map 0x000001F01932B900
LogTemp:Display: Shader map M_Bush complete, GameThreadShaderMap 0x000001F01932B900, marking material M_Bush as finished
LogTemp:Display: Marking material as finished 0x000001F05F81EE00
UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Robert/Desktop/ElemantalDestruction/ElemantalDestruction.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Robert/Desktop/ElemantalDestruction/ElemantalDestruction.uproject -cook -stage -archive -archivedi
rectory=C:/Users/Robert/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Couldn’t find installation of Visual Studio
UATHelper: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability.
UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Robert\Desktop\ElemantalDestruction\ElemantalDestruction.uproject
UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\Developers\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ElemantalDestruction Win32 Development -Project=C:\Users\Robert\Desktop\ElemantalDestruction\ElemantalDestruction.uproject C:\Users\Robert\Desktop\ElemantalDestruction\ElemantalDestruction.uproject -remoteini=“C:\Users
\Robert\Desktop\ElemantalDestruction” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Unable to determine module type for C:\Users\Robert\Desktop\ElemantalDestruction\Source\ElemantalDestruction\ElemantalDestruction.Build.cs
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.8156697s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Developers\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ElemantalDestruction Win32 Development -Project=C:\Users\Robert\Desktop\ElemantalDestruction\Elemanta
lDestruction.uproject C:\Users\Robert\Desktop\ElemantalDestruction\ElemantalDestruction.uproject -remoteini=“C:\Users\Robert\Desktop\ElemantalDestruction” -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.06.24-01.04.03.txt’
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogSlate: Took 0.000263 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
I have tried to make a build and figure out why I can not make a build. I have disabled my third party plugin and got worse results. It will not let me turn the project into a C++ project. I do not know what else to to do.