Hi,
I cant manage to package any build. It doesnt work even with 1st or 3rd person templates. Here is the Log file of the 3rd person template packaging attempt:
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_3 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1)
LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1)
LogTexture:Display: Building textures: LQ_Lightmap_0_3 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion0_1 (AutoDXT)
LogTexture:Display: Building textures: SkyOcclusion0_2 (AutoDXT)
LogTexture:Display: Building textures: SkyOcclusion0_3 (AutoDXT)
LogTexture:Display: Building textures: ShadowMapTexture2D_0 (G8)
LogTexture:Display: Building textures: ShadowMapTexture2D_1 (G8)
LogTexture:Display: Building textures: T_ML_Rubber_Blue_01_D (AutoDXT)
LogTexture:Display: Building textures: T_ML_Rubber_Blue_01_N (BC5)
LogTexture:Display: Building textures: T_ML_Aluminum01 (AutoDXT)
LogTexture:Display: Building textures: T_ML_Aluminum01_N (BC5)
LogTexture:Display: Building textures: UE4Man_Logo_N (BC5)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 38.789ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 2.956
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: (Engine Initialization) Total time: 23.97 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.18 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogAssetRegistry: Asset discovery search completed in 18.0506 seconds
LogCollectionManager: Loaded 0 collections in 0.001115 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/Developers/vrlab2/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000046 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 676x592 NumSamples 1 (Frame:3).
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/MyProject27.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/MyProject27.uproject” -cook -stage -archive -archi
vedirectory=C:/Users/vrlab2/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win64 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\User
s\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,0449503s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win64 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\User
s\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject27 (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4,4814259s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win64 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\M
yProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.22-21.27.37.txt’
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Diction
ary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumbe
rOverride, Dictionary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): a következő helyen: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): a következő helyen: BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): a következő helyen: BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/MyProject27.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/MyProject27.uproject” -cook -stage -archive -archi
vedirectory=C:/Users/vrlab2/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject
UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win32 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\User
s\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 2,0634905s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win32 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\User
s\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for MyProject27 (no existing makefile)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 3,6732768s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win32 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\M
yProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.22-21.28.01.txt’
UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Diction
ary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumbe
rOverride, Dictionary2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): a következő helyen: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): a következő helyen: BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): a következő helyen: BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LightingResults: New page: Lighting Build - May 22, 2017, 11:29:47 PM
LogSwarmInterface: [OpenConnection] Registering TCP channel …
LogSwarmInterface: [OpenConnection] Connecting to agent …
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 11244
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: ThirdPersonExampleMap - May 22, 2017, 11:29:51 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 40.944ms to complete.
LogEditorBuildUtils: Build time 0:04
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer RampMaterial, compiling.
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer RampMaterial, compiling.
Job is a success!
LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion1_2 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT)
LogTexture:Display: Building textures: SkyOcclusion1_3 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1)
LogTexture:Display: Building textures: HQ_Lightmap1_3 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_3 (DXT1)
LogTexture:Display: Building textures: ShadowMapTexture2D_2 (G8)
LogTexture:Display: Building textures: ShadowMapTexture2D_3 (G8)
Lightmass on DESKTOP-1IDNKP7: 7.97 sec total, 411 ms importing, 16 ms setup, 1.42 sec photons, 6.09 sec processing, 0 ms extra exporting [12/12 mappings]. Threads: 42.4 sec total, 22.3 sec processing.
LogStaticLightingSystem: Illumination: 13.5 sec (556 ms encoding lightmaps, 537 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory: 3.3 MB (3.3 MB streaming, 0.0 MB non-streaming), 6 textures
LogStaticLightingSystem: Shadowmap texture memory: 2.7 MB (2.7 MB streaming, 0.0 MB non-streaming), 2 textures
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 0
Primitives with unbuilt interactions: 0
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: ThirdPersonExampleMap - May 22, 2017, 11:30:01 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 48.258ms to complete.
LogSavePackage: Save=120.86ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Saved/ThirdPersonExampleMap674C9F8E4A9BD0764DB2A3AEE7FC004C.tmp’ to ‘…/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
LogFileHelpers: Saving map ‘ThirdPersonExampleMap’ took 0.210
LogSavePackage: Save=133.92ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Saved/ThirdPersonExampleMap_BuiltDataBFB8DCFB4DB87C8BEE9FC88FEB151136.tmp’ to ‘…/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/MyProject27.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/MyProject27.uproject” -cook -stage -archive -archi
vedirectory=C:/Users/vrlab2/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win64 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\User
s\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,0815392s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win64 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\User
s\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject27 (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3,6772854s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win64 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\M
yProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.22-21.30.24.txt’
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Diction
ary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumbe
rOverride, Dictionary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): a következő helyen: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): a következő helyen: BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): a következő helyen: BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error