Unknown Packaging Error

Hi,

I cant manage to package any build. It doesnt work even with 1st or 3rd person templates. Here is the Log file of the 3rd person template packaging attempt:

Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_3 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1)
LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1)
LogTexture:Display: Building textures: LQ_Lightmap_0_3 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion0_1 (AutoDXT)
LogTexture:Display: Building textures: SkyOcclusion0_2 (AutoDXT)
LogTexture:Display: Building textures: SkyOcclusion0_3 (AutoDXT)
LogTexture:Display: Building textures: ShadowMapTexture2D_0 (G8)
LogTexture:Display: Building textures: ShadowMapTexture2D_1 (G8)
LogTexture:Display: Building textures: T_ML_Rubber_Blue_01_D (AutoDXT)
LogTexture:Display: Building textures: T_ML_Rubber_Blue_01_N (BC5)
LogTexture:Display: Building textures: T_ML_Aluminum01 (AutoDXT)
LogTexture:Display: Building textures: T_ML_Aluminum01_N (BC5)
LogTexture:Display: Building textures: UE4Man_Logo_N (BC5)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 38.789ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 2.956
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: (Engine Initialization) Total time: 23.97 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.18 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogAssetRegistry: Asset discovery search completed in 18.0506 seconds
LogCollectionManager: Loaded 0 collections in 0.001115 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/Developers/vrlab2/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000046 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 676x592 NumSamples 1 (Frame:3).
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/MyProject27.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/MyProject27.uproject” -cook -stage -archive -archi
vedirectory=C:/Users/vrlab2/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win64 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\User
s\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,0449503s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win64 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\User
s\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject27 (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4,4814259s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win64 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\M
yProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.22-21.27.37.txt’
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Diction
ary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumbe
rOverride, Dictionary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): a következő helyen: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): a következő helyen: BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): a következő helyen: BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/MyProject27.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/MyProject27.uproject” -cook -stage -archive -archi
vedirectory=C:/Users/vrlab2/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject
UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win32 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\User
s\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 2,0634905s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win32 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\User
s\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for MyProject27 (no existing makefile)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 3,6732768s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win32 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\M
yProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.22-21.28.01.txt’
UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Diction
ary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumbe
rOverride, Dictionary2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): a következő helyen: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): a következő helyen: BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): a következő helyen: BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): a következő helyen: AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LightingResults: New page: Lighting Build - May 22, 2017, 11:29:47 PM
LogSwarmInterface: [OpenConnection] Registering TCP channel …
LogSwarmInterface: [OpenConnection] Connecting to agent …
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 11244
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: ThirdPersonExampleMap - May 22, 2017, 11:29:51 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 40.944ms to complete.
LogEditorBuildUtils: Build time 0:04
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer RampMaterial, compiling.
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer RampMaterial, compiling.
Job is a success!
LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion1_2 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT)
LogTexture:Display: Building textures: SkyOcclusion1_3 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1)
LogTexture:Display: Building textures: HQ_Lightmap1_3 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_3 (DXT1)
LogTexture:Display: Building textures: ShadowMapTexture2D_2 (G8)
LogTexture:Display: Building textures: ShadowMapTexture2D_3 (G8)
Lightmass on DESKTOP-1IDNKP7: 7.97 sec total, 411 ms importing, 16 ms setup, 1.42 sec photons, 6.09 sec processing, 0 ms extra exporting [12/12 mappings]. Threads: 42.4 sec total, 22.3 sec processing.
LogStaticLightingSystem: Illumination: 13.5 sec (556 ms encoding lightmaps, 537 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory: 3.3 MB (3.3 MB streaming, 0.0 MB non-streaming), 6 textures
LogStaticLightingSystem: Shadowmap texture memory: 2.7 MB (2.7 MB streaming, 0.0 MB non-streaming), 2 textures
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 0
Primitives with unbuilt interactions: 0
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: ThirdPersonExampleMap - May 22, 2017, 11:30:01 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 48.258ms to complete.
LogSavePackage: Save=120.86ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Saved/ThirdPersonExampleMap674C9F8E4A9BD0764DB2A3AEE7FC004C.tmp’ to ‘…/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
LogFileHelpers: Saving map ‘ThirdPersonExampleMap’ took 0.210
LogSavePackage: Save=133.92ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Saved/ThirdPersonExampleMap_BuiltDataBFB8DCFB4DB87C8BEE9FC88FEB151136.tmp’ to ‘…/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/vrlab2/Documents/Unreal Projects/MyProject27/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/MyProject27.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/vrlab2/Documents/Unreal Projects/MyProject27/MyProject27.uproject” -cook -stage -archive -archi
vedirectory=C:/Users/vrlab2/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win64 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\User
s\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,0815392s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win64 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\User
s\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject27 (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3,6772854s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject27 Win64 Development -Project=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\M
yProject27.uproject” “C:\Users\vrlab2\Documents\Unreal Projects\MyProject27\MyProject27.uproject” -remoteini=“C:\Users\vrlab2\Documents\Unreal Projects\MyProject27” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.22-21.30.24.txt’
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Diction
ary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumbe
rOverride, Dictionary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): a következő helyen: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): a következő helyen: BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): a következő helyen: BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Hello,

The error message you’re receiving is a fairly common problem. Please refer to the Packaging and Deployment Troubleshooting guide for more information on what you may be able to do to find the error in your log, fix your issue, what information you may need to provide for any further assistance.

I encountered this problem, I am not sure if it is the exactly the same, but in my case I had a corrupted Blueprint. I could not delete it from the editor, and when I click on it the engine crashes. So I would say try to pinpoint which file is corrupted and delete from the Windows folder manually. You`ll know what asset is causing the problem when you click on it. Always save before looking for it because just clicking on it crashes your engine. I hope it helps ! PS. it can be any kind of asset, even texture files.