Hi, sorry for taking your time, I’m having trouble packaging my game for Windows.
It didn’t work with Visual Studio 2017 and neither with 2015.
Problematic part of my Output Log: (The bold lines are Errors, and the others are Messages)
UATHelper: Packaging (Windows (64-bit)): LINK : fatal error LNK1104: cannot open file ‘X:\MyGame\Binaries\Win64\MyGame.exe’
UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: X:\MyGame\Binaries\Win64\MyGame.pdb
PackagingResults: Error: UBT ERROR: Failed to produce item: X:\MyGame\Binaries\Win64\MyGame.pdb
UATHelper: Packaging (Windows (64-bit)): Total build time: 26.35 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 26.7634315s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyGame Win64 Development -Project=X:\MyGame\MyGame.uproject X:\MyGame\MyGame.uproject -NoUBTMakefiles -remoteini=“X:\MyGame” -skipdeploy -noxge -NoHotReload -ignorejunk. See
logfile for details: ‘UnrealBuildTool-2018.11.28-15.33.44.txt’
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\MyPC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyGame Win64 Development -Project=X:\MyGame\MyGame.uproject X:\MyGame\MyGame.uproject -NoUBTMakefiles -remoteini=“X:\MyGame” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘U
nrealBuildTool-2018.11.28-15.33.44.txt’
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Window ‘Output Log’ being destroyed
I would really appreciate your help.
Thank you very much.