Now this only happens when i package the project with a Blueprint derived from my PlayerCharacter C++ class. I don’t really understand what’s going on.
Things i have tried:
Reinstalling the Engine.
Re-cloning the project from VCS.
Creating a new empty Blueprint derived from the class.
Using the PlayerCharacter class instead (the game runs fine here)
Hello , please try delete following folders in your project
Binaries
Build
DerivedDataCache
Intermediate
And open up project, choose yes to rebuild your project
Refresh your visual studio project afterwards too.
Ensure you are cooking correct binary sources in build target.