here is the output log:
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
UATHelper: Cooking (Windows (64-bit)): Running AutomationTool…
UATHelper: Cooking (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/Users/brady/Music/HNUE4Tutorials/HNproto.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/Users/brady/Music/HNUE4Tutorials/HNproto.uproject -cook -skipstage -ue4exe=“C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -targetplatform
=Win64 -ddc=InstalledDerivedDataBackendGraph -utf8output
UATHelper: Cooking (Windows (64-bit)): Setting up ProjectParams for C:\Users\brady\Music\HNUE4Tutorials\HNproto.uproject
UATHelper: Cooking (Windows (64-bit)): HNproto.uproject requires a temporary target.cs to be generated (ApexDestruction plugin is enabled)
UATHelper: Cooking (Windows (64-bit)): While compiling C:\Users\brady\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules-2019982772.dll:
UATHelper: Cooking (Windows (64-bit)): c:\Users\brady\Music\HNUE4Tutorials\Intermediate\Source\hello neighbor prototype.Target.cs(3,20) : error CS1514: { expected
UATHelper: Cooking (Windows (64-bit)): c:\Users\brady\Music\HNUE4Tutorials\Intermediate\Source\hello neighbor prototype.Target.cs(3,45) : error CS1002: ; expected
UATHelper: Cooking (Windows (64-bit)): c:\Users\brady\Music\HNUE4Tutorials\Intermediate\Source\hello neighbor prototype.Target.cs(4,1) : error CS1519: Invalid token ‘{’ in class, struct, or interface member declaration
UATHelper: Cooking (Windows (64-bit)): c:\Users\brady\Music\HNUE4Tutorials\Intermediate\Source\hello neighbor prototype.Target.cs(5,24) : error CS1002: ; expected
UATHelper: Cooking (Windows (64-bit)): c:\Users\brady\Music\HNUE4Tutorials\Intermediate\Source\hello neighbor prototype.Target.cs(5,59) : error CS1002: ; expected
UATHelper: Cooking (Windows (64-bit)): c:\Users\brady\Music\HNUE4Tutorials\Intermediate\Source\hello neighbor prototype.Target.cs(5,72) : error CS1519: Invalid token ‘)’ in class, struct, or interface member declaration
UATHelper: Cooking (Windows (64-bit)): c:\Users\brady\Music\HNUE4Tutorials\Intermediate\Source\hello neighbor prototype.Target.cs(7,8) : error CS1519: Invalid token ‘=’ in class, struct, or interface member declaration
UATHelper: Cooking (Windows (64-bit)): c:\Users\brady\Music\HNUE4Tutorials\Intermediate\Source\hello neighbor prototype.Target.cs(7,25) : error CS1519: Invalid token ‘;’ in class, struct, or interface member declaration
UATHelper: Cooking (Windows (64-bit)): c:\Users\brady\Music\HNUE4Tutorials\Intermediate\Source\hello neighbor prototype.Target.cs(8,23) : error CS1519: Invalid token ‘(’ in class, struct, or interface member declaration
UATHelper: Cooking (Windows (64-bit)): c:\Users\brady\Music\HNUE4Tutorials\Intermediate\Source\hello neighbor prototype.Target.cs(10,1) : error CS1022: Type or namespace definition, or end-of-file expected
UATHelper: Cooking (Windows (64-bit)): ERROR: Unable to compile source files.
UATHelper: Cooking (Windows (64-bit)): (see C:\Users\brady\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Unable to compile source files.
UATHelper: Cooking (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Cooking (Windows (64-bit)): BUILD FAILED