(I’d export and send the log but I just don’t know how to do that)
My leading theory is that it has to do with plugins that are not up do date, but I’m not sure which ones I can safely disable, how to find out which are outdated or if this is even the case. Any and all help is appreciated. Thank you-
To export the log you just have to navigate and take the file from the first line of your screenshot C:\Users\Kalu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-LAUNCH-Win64-Shipping.txt
Then you can just drag the file inside the reply and it will be uploaded (I just don’t remember if there is a file size limit).
The core error in your log is RulesError: Expecting to find a type to be declared in a module rules named 'Launch' in 'LAUNCHModuleRules'.
Are you using any third party plugin installed in the engine, like from Fab?
In this case, check if it is inside the marketplace folder that is required to work correctly.
Also, there is the possibility that the “Launch” module is include as “LAUNCH” is some Build.cs file, but it’s very strange.
In additon to that, there is this warning Visual Studio 2022 compiler version 14.51... is not a preferred version. Please use 14.38...
I don’t think it should give you error like taht but it’s better to use the 14.38.33130 with ue 5.6
To do that you can go inside the project Saved/UnrealBuildTool folder and edit the BuildConfiguration.xml file to force Unreal using that version, like this below