Hi all,
Having a major issue that seems to be effecting nanite objects only. My nanite objects look entirely busted. My team uses Helix Core by Perforce for version control and operate across several workspaces. Its important to note that these issues persist on only one new machine. So it does not seem to be on the project level but an engine setting perhaps? This new machine is also running a 4090 instead of our typical 3090. Not sure if this is important, but trying to give as many details as possible.
We are getting this error:
OodleDataCompression: Error: OodleDecode: compressed buffer starts with zero byte; invalid or corrupt compressed stream.
Fairly confident it is nanite related because when I convert the static meshes to non-nanite, the static mesh/foliage objects look fine.
I am having trouble finding documentation on this error so any insight is valued.
Thanks!