Hello Everyone,
I experienced an unknown error after I started Packaging our game after I updated UE 5.0.1.
Converted the origin project from 4.26(successfully packaged)->4.27(successfully packaged)->5.0.3(unknown error/ no packaged data)
I didn’t edit the Project since the first successful build and hope you could point me in the right direction with this problem.
I tried already:
-Used old BackUpFiles and got the same unknown error.
-Reinstalling UE5 (UE5.0.2 and UE5.0.3)
-Packaged with Debug, Development, and Shipping settings.
-I tried other things like reinstalling/ updating Visual Studio and NVidia Driver to the newest version.
LOG
Log started at 13.07.2022 18:08:29 (2022-07-13T16:08:29Z)
Parsing command line: -ScriptsForProject=C:/Users/Admin/Documents/LSGit426-Clean/LS_V_002.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49314 -project=C:/Users/Admin/Documents/LSGit426-Clean/LS_V_002.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/Users/Admin/Documents/LSGit426-Clean/LS_V_002.uproject -target=LS_V_002 -unrealexe=“D:\Program Files (x86)\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=C:/Users/Admin/Desktop/build -clientconfig=DebugGame -nocompile
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record D:\Program Files (x86)\UE_5.0\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
[Source\Programs\AutomationTool\Android\Android.Automation.csproj] recorded target build time (07.07.2022 04:52:51) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll (09.07.2022 11:56:29)
[Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj] recorded target build time (07.07.2022 04:52:49) does not match …....\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll (09.07.2022 11:56:30)
[Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj] recorded target build time (07.07.2022 04:52:55) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll (12.07.2022 23:50:19)
[Source\Programs\AutomationTool\CookedEditor\CookedEditor.Automation.csproj] recorded target build time (07.07.2022 04:52:56) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll (09.07.2022 11:56:26)
[Source\Programs\AutomationTool\CrowdinLocalization\CrowdinLocalization.Automation.csproj] recorded target build time (07.07.2022 04:52:52) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll (09.07.2022 11:56:26)
[Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj] recorded target build time (07.07.2022 04:52:53) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll (09.07.2022 11:56:26)
[Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] recorded target build time (07.07.2022 04:52:52) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll (09.07.2022 11:56:29)
[Source\Programs\AutomationTool\IOS\IOS.Automation.csproj] recorded target build time (07.07.2022 04:52:55) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll (12.07.2022 23:50:19)
[Source\Programs\AutomationTool\Linux\Linux.Automation.csproj] recorded target build time (07.07.2022 04:52:53) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll (09.07.2022 11:56:29)
[Source\Programs\AutomationTool\Localization\Localization.Automation.csproj] recorded target build time (07.07.2022 04:52:49) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll (09.07.2022 11:56:29)
[Source\Programs\AutomationTool\LowLevelTests\LowLevelTests.Automation.csproj] recorded target build time (07.07.2022 04:52:54) does not match …....\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll (09.07.2022 11:56:30)
[Source\Programs\AutomationTool\Mac\Mac.Automation.csproj] recorded target build time (07.07.2022 04:52:49) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll (09.07.2022 11:56:29)
[Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj] recorded target build time (07.07.2022 04:52:51) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll (09.07.2022 11:56:29)
[Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj] recorded target build time (07.07.2022 04:52:50) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll (09.07.2022 11:56:29)
[Source\Programs\AutomationTool\Turnkey\Turnkey.Automation.csproj] recorded target build time (07.07.2022 04:52:54) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll (09.07.2022 11:56:29)
[Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj] recorded target build time (07.07.2022 04:52:56) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll (09.07.2022 11:56:29)
[Source\Programs\AutomationTool\Win\Win.Automation.csproj] recorded target build time (07.07.2022 04:52:55) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll (09.07.2022 11:56:29)
[Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj] recorded target build time (07.07.2022 04:52:52) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll (09.07.2022 11:56:30)
Setting up command environment.
SafeFileExists D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationTool.exe=True
SafeFileExists D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationTool.exe=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=D:/Program Files (x86)/UE_5.0/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files (x86)/UE_5.0/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files (x86)/UE_5.0
SetEnvVar uebp_LogFolder=C:/Users/Admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+(x86)+UE_5.0
SafeDeleteFile C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.0\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/Admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+(x86)+UE_5.0
SafeFileExists C:\Windows\system32\robocopy.exe=True
SafeFileExists C:\Windows\system32\mount.exe=False
SafeFileExists C:\Windows\Sysnative\mount.exe=False
SafeFileExists C:\Windows\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.32630.194)
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.2.32630.192)
Log location: C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.0\Log.txt
No config file at C:\Users\Admin\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Admin\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Universal CRT version 10.0.10150.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Win64 using Manual SDK 10.0.19041.0
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
BUILD SUCCESSFUL
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject=True
Setting up ProjectParams for C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject
SafeFileExists C:\Users\Admin\AppData\Local\Temp\UAT\D+Program+Files+(x86)+UE_5.0\Rules\UATRules-979223471ef2a9a87573998f8fbf5f10.dll=False
Compiling C:\Users\Admin\AppData\Local\Temp\UAT\D+Program+Files+(x86)+UE_5.0\Rules\UATRules-979223471ef2a9a87573998f8fbf5f10.dll: Assembly does not exist
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=C:\Users\Admin\Desktop\build
BaseStageDirectory=C:\Users\Admin\Documents\LSGit426-Clean\Saved\StagedBuilds
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=
Client=False
ClientConfigsToBuild=DebugGame
ClientCookedTargets=LS_V_002
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
SkipCookingEditorContent=False
NumCookersToSpawn=0
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=
DLCOverrideStagedSubDir=
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=InstalledDerivedDataBackendGraph
CulturesToCook= (Use Defaults)
EditorTargets=LS_V_002Editor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
Cook4IoStore=False
ZenStore=False
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
Package=True
ForcePackageData=False
NullRHI=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64]
ProjectExePaths=[Win64, C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002.exe]
Distribution=False
PackageEncryptionKeyFile=
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=LS_V_002
SignedPak=False
SignPak=
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Project Params **************
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
************************* UseParallelExecutor: False
SafeFileExists D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe=True
SafeDeleteFile C:\Users\Admin\Documents\LSGit426-Clean\Intermediate\Build\Manifest.xml
SafeFileExists D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe=True
Running: D:\Program Files (x86)\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe LS_V_002 Win64 DebugGame -Project=C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject -NoUBTMakefiles -remoteini=“C:\Users\Admin\Documents\LSGit426-Clean” -skipdeploy -Manifest=C:\Users\Admin\Documents\LSGit426-Clean\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.0\UBT-LS_V_002-Win64-DebugGame.txt”
Log file: C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.0\UBT-LS_V_002-Win64-DebugGame.txt
Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\Admin\Documents\LSGit426-Clean).
Parsing headers for LS_V_002
Running UnrealHeaderTool “C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject” “C:\Users\Admin\Documents\LSGit426-Clean\Intermediate\Build\Win64\LS_V_002\DebugGame\LS_V_002.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.0\UHT-LS_V_002-Win64-DebugGame.txt” -installed
Reflection code generated for LS_V_002 in 1,2824795 seconds
Waiting for ‘git status’ command to complete
Terminating git child process due to timeout
Writing manifest to C:\Users\Admin\Documents\LSGit426-Clean\Intermediate\Build\Manifest.xml
Building LS_V_002…
Using Visual Studio 2019 14.29.30146 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from LS_V_002 unity file: LS_V_002.cpp, TestActor.cpp
Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
Executing up to 8 processes, one per physical core
Building 19 actions with 8 processes…
[1/19] Copy tbb.dll
[2/19] Copy tbb12.dll
[3/19] Copy OpenImageDenoise.dll
[4/19] Resource Default.rc2
[5/19] Copy D3D12Core.dll
[6/19] Copy d3d12SDKLayers.dll
[7/19] Compile PCH.MoveIt.cpp
[8/19] Compile Module.MoveIt.gen.4_of_4.cpp
[9/19] Compile Module.MoveIt.gen.2_of_4.cpp
[10/19] Compile Module.MoveIt.gen.1_of_4.cpp
[11/19] Compile Module.MoveIt.gen.3_of_4.cpp
[12/19] Compile SharedPCH.Engine.NonOptimized.ShadowErrors.cpp
[13/19] Compile LS_V_002.init.gen.cpp
[14/19] Compile TestActor.cpp
[15/19] Compile Module.MoveIt.cpp
[16/19] Compile LS_V_002.cpp
[17/19] Compile TestActor.gen.cpp
[18/19] Link LS_V_002-Win64-DebugGame.exe
Bibliothek “C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.lib” und Objekt “C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.exp” werden erstellt.
[19/19] WriteMetadata LS_V_002-Win64-DebugGame.target
Total time in Parallel executor: 40,20 seconds
Total execution time: 91,02 seconds
Took 91,45199430000001s to run UnrealBuildTool.exe, ExitCode=0
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.exe=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.exe=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.pdb=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.pdb=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.target=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.target=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\tbb.dll=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\tbb.dll=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\tbb12.dll=True
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\tbb12.dll=True
SafeDeleteFile C:\Users\Admin\Documents\LSGit426-Clean\Intermediate\Build\Manifest.xml
Build products *******
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\D3D12\D3D12Core.dll=True
C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\D3D12\d3d12SDKLayers.dll
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.exe=True
C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.exe
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.pdb=True
C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.pdb
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.target=True
C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\LS_V_002-Win64-DebugGame.target
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\OpenImageDenoise.dll=True
C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\OpenImageDenoise.dll
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\tbb.dll=True
C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\tbb.dll
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\tbb12.dll=True
C:\Users\Admin\Documents\LSGit426-Clean\Binaries\Win64\tbb12.dll
End Build products *******
********** BUILD COMMAND COMPLETED **********
SafeFileExists C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists D:\Program Files (x86)\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject
Commandlet log file is D:\Program Files (x86)\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.07.13-18.10.10.txt
SafeFileExists D:\Program Files (x86)\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: D:\Program Files (x86)\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject -run=Cook -TargetPlatform=Windows -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=“D:\Program Files (x86)\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.07.13-18.10.10.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: LS_V_002
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.0-CL-20979098”
LogCsvProfiler: Display: Metadata set : engineversion=“5.0.3-20979098+++UE5+Release-5.0”
LogCsvProfiler: Display: Metadata set : commandline=“” C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject -run=Cook -TargetPlatform=Windows -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=“D:\Program Files (x86)\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.07.13-18.10.10.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H1) [10.0.19043.1766] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 7 3700X 8-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : loginid=“0dd1d097477f636e8dca73812e380228”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Windows ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/CascadeToNiagaraConverter/Content/’ mounted to ‘/CascadeToNiagaraConverter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Marketplace/DragonIK/Content/’ mounted to ‘/DragonIKPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryScripting/Content/’ mounted to ‘/GeometryScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/StaticMeshEditorModeling/Content/’ mounted to ‘/StaticMeshEditorModeling/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioModulation/Content/’ mounted to ‘/AudioModulation/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HairStrands/Content/’ mounted to ‘/HairStrands/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/SoundCueTemplates/Content/’ mounted to ‘/SoundCueTemplates/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/SoundUtilities/Content/’ mounted to ‘/SoundUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘C:/Users/Admin/Documents/LSGit426-Clean/Plugins/MoveIt/Content/’ mounted to ‘/MoveIt/’
LogHAL: Display: Platform has ~ 64 GB [68644356096 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/Admin/Documents/LSGit426-Clean/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/Admin/Documents/LSGit426-Clean/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
LogDerivedDataCache: Display: Performance to C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1294.47MBs, RandomWriteSpeed=141.83MBs. Assigned SpeedClass ‘Local’
LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers.
LogEditorDomain: Display: EditorDomain is Disabled
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogAudioModulation: Display: Initialized Audio Modulation Parameter ‘BitDepth’
LogAudioModulation: Display: Initialized Audio Modulation Parameter ‘HPFCutoffFrequency’
LogAudioModulation: Display: Initialized Audio Modulation Parameter ‘LowRateFrequency’
LogAudioModulation: Display: Initialized Audio Modulation Parameter ‘LPFCutoffFrequency’
LogAudioModulation: Display: Initialized Audio Modulation Parameter ‘Pan’
LogAudioModulation: Display: Initialized Audio Modulation Parameter ‘Pitch’
LogAudioModulation: Display: Initialized Audio Modulation Parameter ‘SampleRate’
LogAudioModulation: Display: Initialized Audio Modulation Parameter ‘TimeOfDay’
LogAudioModulation: Display: Initialized Audio Modulation Parameter ‘Volume’
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogClass: Display: BoolProperty FCreateScriptContextArgs::bScriptVersionSet is not initialized properly. Module:CascadeToNiagaraConverter File:Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
LogCook: Display: Mobile HDR setting 1
LogCook: Display: Creating asset registry
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Unable to read previous cook inisettings for platform Windows invalidating cook
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.050 seconds for platforms Windows
LogCook: Display: Checking global shaders for platform Windows
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 352 (35200.00%)
LogShaderLibrary: Display: Total Shaders: 3967, Unique Shaders: 3953 (99.65%)
LogShaderLibrary: Display: Total Shader Size: 10.19mb, Unique Shaders Size: 10.19mb (99.95%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 365
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 3, 2, 2, 2, 2, 2, 2, 2, 2
LogShaderLibrary: Display: Textual dump saved to ‘C:/Users/Admin/Documents/LSGit426-Clean/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Warning: Unable to find package for cooking /Game/Testing/GM/GI_LS
LogCook: Display: Cooked packages 0 Packages Remain 443 Total 443
LogCook: Display: Cook Diagnostics: OpenFileHandles=186, VirtualMemory=1090MiB
LogTexture: Display: Texture Encode Speed: Final (cook).
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/LostSector/Player/Character/Materials/Textures/body_position.body_position is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/LostSector/Player/Character/Materials/Textures/body_position.body_position is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooked packages 1003 Packages Remain 4541 Total 5544
LogCook: Display: Cooked packages 1906 Packages Remain 3643 Total 5549
LogCook: Display: Cooked packages 2130 Packages Remain 3419 Total 5549
LogCook: Display: Cooked packages 2332 Packages Remain 3217 Total 5549
LogCook: Display: Cooked packages 2679 Packages Remain 2870 Total 5549
LogCook: Display: Cooked packages 2721 Packages Remain 2828 Total 5549
LogCook: Display: Cooked packages 3021 Packages Remain 2608 Total 5629
LogCook: Display: Cooked packages 3149 Packages Remain 2451 Total 5600
LogCook: Display: Cooked packages 3467 Packages Remain 2144 Total 5611
LogUObjectGlobals: Warning: [AssetLog] C:\Users\Admin\Documents\LSGit426-Clean\Content\LostSector\Environment\Materials\Pool\M_Pool_Liquid.uasset: Failed to load ‘/Game/ForLocalTesting/FXVillesBloodVFXPack/MaterialFunctions/MF_HeightToNormal’: Can’t find file.
LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/ForLocalTesting/FXVillesBloodVFXPack/MaterialFunctions/MF_HeightToNormal’
LogCook: Display: Cooked packages 3962 Packages Remain 1649 Total 5611
LogSkeletalMesh: Display: [AssetLog] C:\Users\Admin\Documents\LSGit426-Clean\Content\LostSector\Player\Character\SK_Character_01.uasset: Fix LOD 0 Section 0 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
LogSkeletalMesh: Display: [AssetLog] C:\Users\Admin\Documents\LSGit426-Clean\Content\LostSector\Player\Character\SK_Character_01.uasset: Fix LOD 0 Section 1 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
LogSkeletalMesh: Display: [AssetLog] C:\Users\Admin\Documents\LSGit426-Clean\Content\LostSector\Player\Character\SK_Character_01.uasset: Fix LOD 0 Section 3 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
LogCook: Display: Cooked packages 3971 Packages Remain 1690 Total 5661
LogCook: Display: Cooked packages 4099 Packages Remain 1589 Total 5688
LogCook: Display: Cooked packages 4211 Packages Remain 1474 Total 5685
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/LostSector/Environment/Underground_Templates/MergedAssets/TS_H0_02/TS_H0_02_Pipe_01) …
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/LostSector/Environment/Maintanance-Production/Incubator/Geo/SM_Incubator_Cell_Stack1) …
LogCook: Display: Cooked packages 4467 Packages Remain 1228 Total 5695
LogCook: Display: Cooked packages 4547 Packages Remain 1169 Total 5716
LogCook: Display: Cook Diagnostics: OpenFileHandles=4824, VirtualMemory=2229MiB
LogCook: Display: Cooked packages 4627 Packages Remain 1099 Total 5726
LogCook: Display: Cooked packages 4659 Packages Remain 1102 Total 5761
LogCook: Display: Cooked packages 4675 Packages Remain 1086 Total 5761
LogCook: Display: Cooked packages 4723 Packages Remain 1051 Total 5774
LogCook: Display: Cooked packages 4787 Packages Remain 987 Total 5774
LogCook: Display: Cooked packages 4931 Packages Remain 2040 Total 6971
LogUObjectGlobals: Warning: [AssetLog] C:\Users\Admin\Documents\LSGit426-Clean\Content\AdvancedARPGCombat\MenuSystem\Blueprints\WidgetBP\WB_Title.uasset: Failed to load ‘/Game/LostSector/Audio/Cues/SC_AmbienceSequence’: Can’t find file.
LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/LostSector/Audio/Cues/SC_AmbienceSequence’
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\LSGit426-Clean\Content\AdvancedARPGCombat\MenuSystem\Blueprints\WidgetBP\WB_ConfirmationMenu.uasset: [Compiler] On Clicked (BackButton) does not have a valid matching component!
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\LSGit426-Clean\Content\AdvancedARPGCombat\MenuSystem\Blueprints\WidgetBP\WB_GamepadControlsMenu.uasset: [Compiler] On Clicked (DocsButton) does not have a valid matching component!
LogCook: Display: Cooked packages 4979 Packages Remain 1247 Total 6226
LogCook: Display: Cooked packages 5155 Packages Remain 1091 Total 6246
LogCook: Display: Loading secondary levels for package ‘ES_02’
LogUObjectGlobals: Warning: [AssetLog] C:\Users\Admin\Documents\LSGit426-Clean\Content\LostSector\Enemies\Crawler\Animationen\Soran\Root\Crawler_Heavy_Attack_Hit_Execute.uasset: Failed to load ‘/Game/LostSector/BP/ANS/Enemies/ANS_AI_NO_Rotate’: Can’t find file.
LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/LostSector/BP/ANS/Enemies/ANS_AI_NO_Rotate’
LogCook: Display: Cooked packages 5363 Packages Remain 883 Total 6246
LogCook: Display: Cook Diagnostics: OpenFileHandles=5979, VirtualMemory=3250MiB
LogCook: Display: Loading secondary levels for package ‘LS_06’
LogCook: Display: Loading secondary levels for package ‘Boss_01’
LogCook: Display: Loading secondary levels for package ‘Boss_02’
LogCook: Display: Cooked packages 5379 Packages Remain 873 Total 6252
LogCook: Display: Loading secondary levels for package ‘Start_Map’
LogCook: Display: Loading secondary levels for package ‘LS_08’
LogCook: Display: Loading secondary levels for package ‘TS_04’
LogCook: Display: Cooked packages 5475 Packages Remain 775 Total 6250
LogOutputDevice: Warning:
Script Stack (0 frames):
LogOutputDevice: Error: begin: stack for UAT
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error:
LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113]
LogOutputDevice: Error:
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ff8a2744c83 UnrealEditor-Core.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8a44f184a UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8a45241b4 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8a4002324 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8a4034cc9 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8a3b02b23 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8a4600788 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8a4600d24 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8a5846787 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff89480b03f UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff894819105 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff894650355 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff89463b3bd UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff89465f4e0 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff89446b1bd UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff89448cb5c UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7d1b2948e UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7d1b20bbd UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7d1b20e8a UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7d1b23c4d UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7d1b35564 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7d1b3788a UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff915037034 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff916a82651 ntdll.dll!UnknownFunction []
LogOutputDevice: Error:
LogOutputDevice: Error: end: stack for UAT
LogPhysics: Warning: Initialising Body : Bad transform - Component: ‘/Game/LostSector/LevelSystem/SubLevel/02_Enter-Sector/01_Cultivation/ES_02_Low_1.ES_02_Low_1:PersistentLevel.LBP_Pillar7.HISMesh’ None
-nan(ind),-nan(ind),-nan(ind)|0.000007,-179.999893,-0.000008|-1.000000,1.000000,1.000000
LogPhysics: Warning: Initialising Body : Bad transform - Component: ‘/Game/LostSector/LevelSystem/SubLevel/02_Enter-Sector/01_Cultivation/ES_02_Low_1.ES_02_Low_1:PersistentLevel.LBP_Pillar7.HISMesh’ None
-nan(ind),-nan(ind),-nan(ind)|0.000007,-179.999893,-0.000000|-1.000000,1.000000,1.000000
LogPhysics: Warning: Initialising Body : Bad transform - Component: ‘/Game/LostSector/LevelSystem/SubLevel/02_Enter-Sector/01_Cultivation/ES_02_Low_1.ES_02_Low_1:PersistentLevel.LBP_Pillar7.HISMesh’ None
-nan(ind),-nan(ind),-nan(ind)|0.000007,-179.999893,-0.000000|-1.000000,1.000000,1.000000
LogCook: Display: Cooked packages 5491 Packages Remain 761 Total 6252
LogCook: Display: Cooked packages 5523 Packages Remain 734 Total 6257
LogCook: Display: Cooked packages 5539 Packages Remain 718 Total 6257
LogCook: Display: Cooked packages 5795 Packages Remain 462 Total 6257
LogCook: Display: Cooked packages 5991 Packages Remain 0 Total 5991
LogCook: Display: Cook Diagnostics: OpenFileHandles=5994, VirtualMemory=4133MiB
LogCook: Display: Finishing up…
LogAssetRegistryGenerator: Display: Saving asset registry v12.
LogAssetRegistryGenerator: Display: Generated development asset registry C:/Users/Admin/Documents/LSGit426-Clean/Saved/Cooked/Windows/LS_V_002/Metadata/DevelopmentAssetRegistry.bin num assets 6569, size is 4362.23kb
LogAssetRegistryGenerator: Display: Generated asset registry num assets 6551, size is 2871.64kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.1 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘LS_V_002’ (PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 440, Unique Shadermaps: 380 (86.36%)
LogShaderLibrary: Display: Total Shaders: 7966, Unique Shaders: 5494 (68.97%)
LogShaderLibrary: Display: Total Shader Size: 14.87mb, Unique Shaders Size: 10.22mb (68.72%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 16
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 508
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 196, 116, 116, 87, 55, 37, 32, 32, 32, 30
LogShaderLibrary: Display: Textual dump saved to ‘C:/Users/Admin/Documents/LSGit426-Clean/Saved/Shaders/PCD3D_SM5/ShaderDebug-LS_V_002-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)…
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 81.149190s total time 93.736031
LogCook: Display: Peak Used virtual 4160 MiB Peak Used physical 4170 MiB
LogCook: Display: Packages Cooked: 5991, Packages Iteratively Skipped: 0, Total Packages: 5991
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: CleanSandbox: 0.050s (1)
LogCook: Display: CollectFilesToCook: 0.007s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: PostLoadPackageFixup: 0.003s (1)
LogCook: Display: GenerateLongPackageName: 0.000s (1)
LogCook: Display: TickCookOnTheSide: 81.086s (1028616)
LogCook: Display: PostLoadPackageFixup: 4.350s (1036281)
LogCook: Display: LoadPackageForCooking: 46.740s (5991)
LogCook: Display: SavingPackages: 29.352s (602)
LogCook: Display: BeginPrepareSave: 0.194s (2920)
LogCook: Display: PrecachePlatformDataForNextPackage: 4.017s (5981)
LogCook: Display: BeginPrepareSave: 4.015s (3736)
LogCook: Display: SaveCookedPackage: 24.052s (5991)
LogCook: Display: GEditorSavePackage: 23.901s (5991)
LogCook: Display: VerifyCanCookPackage: 0.014s (5973)
LogCook: Display: TargetDomainDependencies: 0.002s (5991)
LogCook: Display: ClearAllCachedCookedPlatformData: 0.688s (5991)
LogCook: Display: SavingCurrentIniSettings: 0.010s (1)
LogCook: Display: ProcessingAccessedStrings: 0.001s (1)
LogCook: Display: SavingAssetRegistry: 0.502s (1)
LogCook: Display: BuildChunkManifest: 0.058s (1)
LogCook: Display: SaveManifests: 0.000s (1)
LogCook: Display: SaveRealAssetRegistry: 0.123s (1)
LogCook: Display: WriteCookerOpenOrder: 0.271s (1)
LogCook: Display: FinalizePackageStore: 0.079s (1)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.033709s to verify the EDL loading graph.
LogCookCommandlet: Display: Misc Cook Stats
LogCookCommandlet: Display: ===============
LogCookCommandlet: Display: NiagaraShader.Misc
LogCookCommandlet: Display: ShadersCompiled=0
LogCookCommandlet: Display: ShaderCompiler
LogCookCommandlet: Display: BlockingTimeSec=0.000069
LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.145764
LogCookCommandlet: Display: GlobalShader.Misc
LogCookCommandlet: Display: ShadersCompiled=0
LogCookCommandlet: Display: MeshMaterial.Misc
LogCookCommandlet: Display: ShadersCompiled=0
LogCookCommandlet: Display: MaterialShader.Misc
LogCookCommandlet: Display: ShadersCompiled=0
LogCookCommandlet: Display: MaterialInstance
LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.003338
LogCookCommandlet: Display: Material
LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.018416
LogCookCommandlet: Display: Package.Load
LogCookCommandlet: Display: NumInlineLoads=1057
LogCookCommandlet: Display: NumPreloadedDependencies=5247
LogCookCommandlet: Display: NumPackagesLoaded=4943
LogCookCommandlet: Display: LoadPackageTimeSec=51.338169
LogCookCommandlet: Display: Package.Save
LogCookCommandlet: Display: NumPackagesIterativelySkipped=0
LogCookCommandlet: Display: NumPackagesSaved=5991
LogCookCommandlet: Display: SavePackageTimeSec=10.479021
LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCookCommandlet: Display: TagPackageExportsTimeSec=0.000000
LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000000
LogCookCommandlet: Display: ResetLoadersTimeSec=0.000000
LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCookCommandlet: Display: SerializeExportsTimeSec=0.000000
LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.154410
LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
LogCookCommandlet: Display: MBWritten=0.000000
LogCookCommandlet: Display: CookOnTheFlyServer
LogCookCommandlet: Display: PeakRequestQueueSize=5507
LogCookCommandlet: Display: PeakLoadQueueSize=3612
LogCookCommandlet: Display: PeakSaveQueueSize=208
LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
LogCookCommandlet: Display: Package.DiffTotal
LogCookCommandlet: Display: NumberOfDifferentPackages=0
LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
LogCookCommandlet: Display: UnversionedProperties
LogCookCommandlet: Display: SavedStructs=0
LogCookCommandlet: Display: SavedMB=0
LogCookCommandlet: Display: EquivalentTaggedMB=0
LogCookCommandlet: Display: CompressionRatio=-nan(ind)
LogCookCommandlet: Display: BitfieldWasteKB=0
LogCookCommandlet: Display:
LogCookCommandlet: Display: Cook Profile
LogCookCommandlet: Display: ============
LogCookCommandlet: Display: 0.CookWallTimeSec=97.929917
LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=4.146997
LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=93.777610
LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.406972
LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000014
LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=81.832710
LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=46.741090
LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=24.052375
LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPrepareSaveTimeSec=4.209432
LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPrepareSaveTimeSec=0.000000
LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.322973
LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.238170
LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.226965
LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.038347
LogCookCommandlet: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=7.550696
LogCookCommandlet: Display: 0. 1. 8.TargetPlatforms=Windows
LogCookCommandlet: Display: 0. 1. 9.CookProject=LS_V_002
LogCookCommandlet: Display: 0. 1. 10.CookCultures=
LogCookCommandlet: Display:
LogCookCommandlet: Display: DDC Summary Stats
LogCookCommandlet: Display: =================
LogCookCommandlet: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCookCommandlet: Display: HasLocalCache = true
LogCookCommandlet: Display: HasSharedCache = false
LogCookCommandlet: Display: HasCloudCache = false
LogCookCommandlet: Display: HasZenCache = false
LogCookCommandlet: Display: TotalGetHits = 27462
LogCookCommandlet: Display: TotalGets = 27462
LogCookCommandlet: Display: TotalGetHitPct = 1.000000
LogCookCommandlet: Display: LocalGetHitPct = 0.934637
LogCookCommandlet: Display: SharedGetHitPct = 0.000000
LogCookCommandlet: Display: CloudGetHitPct = 0.000000
LogCookCommandlet: Display: OtherGetHitPct = 0.065363
LogCookCommandlet: Display: GetMissPct = 0.000000
LogCookCommandlet: Display: TotalPutHits = 0
LogCookCommandlet: Display: TotalPuts = 0
LogCookCommandlet: Display: TotalPutHitPct = 0.000000
LogCookCommandlet: Display: PutMissPct = 0.000000
LogCookCommandlet: Display:
LogCookCommandlet: Display: DDC Resource Stats
LogCookCommandlet: Display: =======================================================================================================
LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCookCommandlet: Display: NiagaraScript 3.00 3.00 0 0.00
LogCookCommandlet: Display: Texture (Streaming) 1.48 0.00 0 814.13
LogCookCommandlet: Display: Audio (Streaming) 1.45 0.00 0 91.91
LogCookCommandlet: Display: MaterialShader 1.15 1.15 0 26.03
LogCookCommandlet: Display: PhysX (BodySetup) 0.98 0.84 0 215.79
LogCookCommandlet: Display: Audio (Inline) 0.64 0.64 0 1.40
LogCookCommandlet: Display: AnimSequence 0.34 0.34 0 133.44
LogCookCommandlet: Display: SoundWave 0.33 0.33 0 91.89
LogCookCommandlet: Display: StaticMesh 0.26 0.00 0 128.87
LogCookCommandlet: Display: SkeletalMesh 0.15 0.00 0 32.53
LogCookCommandlet: Display: DistanceField 0.14 0.00 0 49.24
LogCookCommandlet: Display: NiagaraShader 0.09 0.09 0 1.54
LogCookCommandlet: Display: NavCollision 0.05 0.00 0 2.65
LogCookCommandlet: Display: CardRepresentation 0.05 0.00 0 0.17
LogCookCommandlet: Display: Texture (Inline) 0.02 0.02 0 141.42
LogCookCommandlet: Display: GlobalShader 0.01 0.01 0 12.38
LogPackageBuildDependencyTracker: Display: Package Accesses (3144 referencing packages with a total of 113195 unique accesses)
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
LogInit: Display: LogOutputDevice: Error:
LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113]
LogInit: Display: LogOutputDevice: Error: Stack:
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8a2744c83 UnrealEditor-Core.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8a44f184a UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8a45241b4 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8a4002324 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8a4034cc9 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8a3b02b23 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8a4600788 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8a4600d24 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8a5846787 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff89480b03f UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff894819105 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff894650355 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff89463b3bd UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff89465f4e0 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff89446b1bd UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff89448cb5c UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7d1b2948e UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7d1b20bbd UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7d1b20e8a UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7d1b23c4d UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7d1b35564 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7d1b3788a UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff915037034 KERNEL32.DLL!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff916a82651 ntdll.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: end: stack for UAT
LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Testing/GM/GI_LS
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Admin\Documents\LSGit426-Clean\Content\LostSector\Environment\Materials\Pool\M_Pool_Liquid.uasset: Failed to load ‘/Game/ForLocalTesting/FXVillesBloodVFXPack/MaterialFunctions/MF_HeightToNormal’: Can’t find file.
LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/ForLocalTesting/FXVillesBloodVFXPack/MaterialFunctions/MF_HeightToNormal’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Admin\Documents\LSGit426-Clean\Content\AdvancedARPGCombat\MenuSystem\Blueprints\WidgetBP\WB_Title.uasset: Failed to load ‘/Game/LostSector/Audio/Cues/SC_AmbienceSequence’: Can’t find file.
LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/LostSector/Audio/Cues/SC_AmbienceSequence’
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\LSGit426-Clean\Content\AdvancedARPGCombat\MenuSystem\Blueprints\WidgetBP\WB_ConfirmationMenu.uasset: [Compiler] On Clicked (BackButton) does not have a valid matching component!
LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\LSGit426-Clean\Content\AdvancedARPGCombat\MenuSystem\Blueprints\WidgetBP\WB_GamepadControlsMenu.uasset: [Compiler] On Clicked (DocsButton) does not have a valid matching component!
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Admin\Documents\LSGit426-Clean\Content\LostSector\Enemies\Crawler\Animationen\Soran\Root\Crawler_Heavy_Attack_Hit_Execute.uasset: Failed to load ‘/Game/LostSector/BP/ANS/Enemies/ANS_AI_NO_Rotate’: Can’t find file.
LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/LostSector/BP/ANS/Enemies/ANS_AI_NO_Rotate’
LogInit: Display: LogOutputDevice: Warning:
Script Stack (0 frames):
LogInit: Display: LogPhysics: Warning: Initialising Body : Bad transform - Component: ‘/Game/LostSector/LevelSystem/SubLevel/02_Enter-Sector/01_Cultivation/ES_02_Low_1.ES_02_Low_1:PersistentLevel.LBP_Pillar7.HISMesh’ None
-nan(ind),-nan(ind),-nan(ind)|0.000007,-179.999893,-0.000008|-1.000000,1.000000,1.000000
LogInit: Display: LogPhysics: Warning: Initialising Body : Bad transform - Component: ‘/Game/LostSector/LevelSystem/SubLevel/02_Enter-Sector/01_Cultivation/ES_02_Low_1.ES_02_Low_1:PersistentLevel.LBP_Pillar7.HISMesh’ None
-nan(ind),-nan(ind),-nan(ind)|0.000007,-179.999893,-0.000000|-1.000000,1.000000,1.000000
LogInit: Display:
LogInit: Display: Failure - 32 error(s), 13 warning(s)
LogInit: Display:
Execution of commandlet took: 93.80 seconds
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 102,12332s to run UnrealEditor-Cmd.exe, ExitCode=1
SafeDeleteFile C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.0\Cook-2022.07.13-18.11.52.txt
SafeCopyFile D:\Program Files (x86)\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.07.13-18.10.10.txt C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.0\Cook-2022.07.13-18.11.52.txt
SafeDeleteFile D:\Program Files (x86)\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.07.13-18.10.10.txt
ERROR: Cook failed.
(see C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.0\Log.txt for full exception trace)
CommandletException: Editor terminated with exit code 1 while running Cook for C:\Users\Admin\Documents\LSGit426-Clean\LS_V_002.uproject; see log C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.0\Cook-2022.07.13-18.11.52.txt
at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UnrealExe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 425
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 91
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 268Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 284
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary
2 Commands) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 254
at AutomationTool.Automation.Process(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 153
AutomationTool executed for 0h 3m 22s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)