Hello, I have a problem that seems impossible to solve.
After upgrading UE version 5.2 to 5.3, these error code are occured.
There’s detail ensure call stack log about this problem.
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: FMath::IsNearlyEqual(Dir.SizeSquared(), (FReal)1, (FReal)(1.e-4f)) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ImplicitObjectScaled.h] [Line: 597]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ff8383e363d UnrealEditor-Engine.dll!Chaos::TImplicitObjectScaled<Chaos::FTriangleMeshImplicitObject,1>::Raycast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ImplicitObjectScaled.h:597]
LogOutputDevice: Error: [Callstack] 0x00007ff8383e4108 UnrealEditor-Engine.dll!Chaos::TImplicitObjectTransformed<double,3,1>::Raycast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ImplicitObjectTransformed.h:215]
LogOutputDevice: Error: [Callstack] 0x00007ff8315c53fa UnrealEditor-PhysicsCore.dll!TSQVisitor<Chaos::TSphere<double,3>,Chaos::FAccelerationStructureHandle,ChaosInterface::FRaycastHit,1>::Visit<0>() [D:\build\++UE5\Sync\Engine\Source\Runtime\PhysicsCore\Private\SQAccelerator.cpp:305]
LogOutputDevice: Error: [Callstack] 0x00007ff82fd48b4b UnrealEditor-Chaos.dll!Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>::QueryImp<0,Chaos::FQueryFastData,Chaos::TSpatialVisitor<Chaos::FAccelerationStructureHandle,double> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\AABBTree.h:2772]
LogOutputDevice: Error: [Callstack] 0x00007ff83028fc26 UnrealEditor-Chaos.dll!Chaos::TSpatialAccelerationCollectionHelper<0,3,Chaos::TSpatialTypeTuple<Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>,Chaos::TBoundingVolume<Chaos::FAccelerationStructureHandle,double,3>,Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TBoundingVolume<Chaos::FAccelerationStructureHandle,double,3>,1,double> >,Chaos::FAccelerationStructureHandle,double,3>::RaycastFast<Chaos::TSpatialVisitor<Chaos::FAccelerationStructure
Handle,double> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\SpatialAccelerationCollection.h:211]
LogOutputDevice: Error: [Callstack] 0x00007ff8302c7705 UnrealEditor-Chaos.dll!Chaos::TSpatialAccelerationCollection<Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>,Chaos::TBoundingVolume<Chaos::FAccelerationStructureHandle,double,3>,Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TBoundingVolume<Chaos::FAccelerationStructureHandle,double,3>,1,double> >::Raycast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\SpatialAccelerationCollection.h:487]
LogOutputDevice: Error: [Callstack] 0x00007ff83156f647 UnrealEditor-PhysicsCore.dll!FChaosSQAccelerator::RaycastImp<ChaosInterface::FRaycastHit>() [D:\build\++UE5\Sync\Engine\Source\Runtime\PhysicsCore\Private\SQAccelerator.cpp:607]
LogOutputDevice: Error: [Callstack] 0x00007ff8374de72d UnrealEditor-Engine.dll!TSceneCastCommonImp<TSQTraits<ChaosInterface::FRaycastHit,0,0>,FRaycastSQAdditionalInputs>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Collision\SceneQuery.cpp:379]
LogOutputDevice: Error: [Callstack] 0x00007ff837557ae0 UnrealEditor-Engine.dll!FGenericPhysicsInterface::RaycastSingle() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Collision\SceneQuery.cpp:478]
LogOutputDevice: Error: [Callstack] 0x00007ff837545001 UnrealEditor-Engine.dll!UWorld::LineTraceSingleByChannel() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Collision\WorldCollision.cpp:78]
LogOutputDevice: Error: [Callstack] 0x00007ff82427a46b UnrealEditor-AIModule.dll!UAISense_Sight::ComputeVisibility() [D:\build\++UE5\Sync\Engine\Source\Runtime\AIModule\Private\Perception\AISense_Sight.cpp:564]
LogOutputDevice: Error: [Callstack] 0x00007ff824296f34 UnrealEditor-AIModule.dll!UAISense_Sight::Update() [D:\build\++UE5\Sync\Engine\Source\Runtime\AIModule\Private\Perception\AISense_Sight.cpp:369]
LogOutputDevice: Error: [Callstack] 0x00007ff824293205 UnrealEditor-AIModule.dll!UAIPerceptionSystem::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\AIModule\Private\Perception\AIPerceptionSystem.cpp:218]
LogOutputDevice: Error: [Callstack] 0x00007ff838bfcc8a UnrealEditor-Engine.dll!FTickableGameObject::TickObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153]
LogOutputDevice: Error: [Callstack] 0x00007ff837d9785b UnrealEditor-Engine.dll!UWorld::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1581]
LogOutputDevice: Error: [Callstack] 0x00007ff832bea53a UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1905]
LogOutputDevice: Error: [Callstack] 0x00007ff83367edc6 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:519]
LogOutputDevice: Error: [Callstack] 0x00007ff6fe19875f UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5812]
LogOutputDevice: Error: [Callstack] 0x00007ff6fe1b473c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
LogOutputDevice: Error: [Callstack] 0x00007ff6fe1b482a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
LogOutputDevice: Error: [Callstack] 0x00007ff6fe1b74f0 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
LogOutputDevice: Error: [Callstack] 0x00007ff6fe1ca4c4 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]
LogOutputDevice: Error: [Callstack] 0x00007ff6fe1cd996 UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007ff8dd84257d KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8df30aa58 ntdll.dll!UnknownFunction []
It looks like a problem that related on chaos and ai perception. But there are no code that i wrote. Plz help me to solve this error.