unknown depth state ? vulkan + lumen gi

"LogVulkanRHI: Warning: Render pass [Scene.Lights.DirectLighting.Substrate::StencilClassificationPass(Complex)] used an unknown depth state!

is produced when i have lumen active. this floods the log with lumen on.
empty engine/editor window (obviously in any level)
game play is fine, vulkan and render/lumen is fine.
however i know that warning flood is causing performance hit.
even if hidden, its still “log to file or log to warning” is still happening right?

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Same thing here, it even prints out when I have no levels or assets open. I haven’t been able to find the cause of it yet.

its LUMEN GI, when substrate is on

not sure what exactly.
perhaps custom depth?
ive tried with enable and stencil.
r.customdepth = 3 is in my ini
if i remove it. the program stays minimized in task bar and cannot fix it, even putting the command back in ini. project is forever minimized, not sure what to do with that.

its a shame considering, from real world testing vulkan has the lowest frame time if not using tsr. and lumen is faster than screen space (in this scenario would you believe)