Hello, for the last few months I have been experiencing this crash, and I cannot find any way to fix it. How can I fix it? I only have had it happen on one project, but that project is too far into development to restart. Thank you for your answers.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
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UnrealEditor_Core
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UnrealEditor_RenderCore
UnrealEditor_RenderCore
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kernel32
ntdll
Hey there @SuperDuperLSdev! Welcome back to the community! We’re unable to tell exactly where this crash is coming from. So we may need to enable editor symbols and get a better idea of the crash. This video can explain how. After that, we can see the full crash stack and get a better idea which portion is failing.
Can the project open if you change the default starting map in your Config/DefaultEngine.ini
to one of the default maps?
For example:
EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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The project opens, It just will randomly crash sometimes.
See PC Task Dispatcher. May be memory or proc overload. Possible blueprint error. Don’t you move in project folders some assets directly?
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There strange thing… Date of post 8 days ago. But above post is message: " Super (author) was seen more than year ago ".