Unknown Cook Failure

Help i have problem with Packaging my project this is output log

UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Main/Widget/ConnectPlayer.ConnectPlayer_C:PlayerInfo'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (261 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotio
n/Detail/ALS_N_LocoDetail_Accel_B.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (261 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotion/De
tail/ALS_N_LocoDetail_Accel_B.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (261 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotio
n/Detail/ALS_N_LocoDetail_Accel_F.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (261 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotion/De
tail/ALS_N_LocoDetail_Accel_F.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (261 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotio
n/Detail/ALS_N_LocoDetail_Accel_L.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (261 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotion/De
tail/ALS_N_LocoDetail_Accel_L.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (261 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotio
n/Detail/ALS_N_LocoDetail_Accel_R.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (261 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotion/De
tail/ALS_N_LocoDetail_Accel_R.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (263 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Binocu
lars/ALS_Props_Binoculars_Aim_Sweep.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (263 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Binoculars
/ALS_Props_Binoculars_Aim_Sweep.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (268 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Binocu
lars/ALS_Props_Binoculars_Poses_NoCurves.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (268 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Binoculars
/ALS_Props_Binoculars_Poses_NoCurves.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (272 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Binocu
lars/ALS_Props_Binoculars_Aim_Sweep_Crouched.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (272 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Binoculars
/ALS_Props_Binoculars_Aim_Sweep_Crouched.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (260 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/M4A1/A
LS_Props_M4A1_Aim_Sweep_Crouched.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (260 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/M4A1/ALS_P
rops_M4A1_Aim_Sweep_Crouched.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (263 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/M4A1/A
LS_Props_M4A1_Sprint_F_Impulse_Arms.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (263 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/M4A1/ALS_P
rops_M4A1_Sprint_F_Impulse_Arms.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (263 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol
/ALS_Props_Pistol_1H_Poses_NoCurves.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (263 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS
_Props_Pistol_1H_Poses_NoCurves.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (267 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol
/ALS_Props_Pistol_1H_Aim_Sweep_Crouched.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (267 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS
_Props_Pistol_1H_Aim_Sweep_Crouched.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (263 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol
/ALS_Props_Pistol_2H_Poses_NoCurves.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (263 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS
_Props_Pistol_2H_Poses_NoCurves.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (267 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol
/ALS_Props_Pistol_2H_Aim_Sweep_Crouched.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (267 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS
_Props_Pistol_2H_Aim_Sweep_Crouched.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (267 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Stance
Variations/ALS_StanceVariation_Feminine.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (267 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVari
ations/ALS_StanceVariation_Feminine.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (268 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Stance
Variations/ALS_StanceVariation_HandsTied.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (268 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVari
ations/ALS_StanceVariation_HandsTied.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (266 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Stance
Variations/ALS_StanceVariation_Injured.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (266 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVari
ations/ALS_StanceVariation_Injured.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (268 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Stance
Variations/ALS_StanceVariation_Masculine.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (268 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVari
ations/ALS_StanceVariation_Masculine.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (265 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Stance
Variations/ALS_StanceVariation_Normal.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (265 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVari
ations/ALS_StanceVariation_Normal.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long (262 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Torch/
ALS_Props_Torch_Aim_Sweep_Crouched.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (262 >= 260): C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor/MyProject4/Plugins/ALSV4_CPP-4.8/Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Torch/ALS_
Props_Torch_Aim_Sweep_Crouched.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Warning: Failed to asyncdelete directory 'C:/Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Saved/Cooked/WindowsNoEditor_Del/0'. LastError == 3.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: While loading '../../../../../../Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Content/ModularCharacters/Weapons/SK_Wep_Sword_Rapier_01.uasset' failed to load '/Game/ModularCharacters/ModularParts/ModularFantasyHeroCharacters': Can't find file.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: While loading '../../../../../../Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Content/ModularCharacters/Weapons/SK_Wep_Sword_01.uasset' failed to load '/Game/ModularCharacters/ModularFantasyHeroCharacters': Can't find file.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: While loading '../../../../../../Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Content/ModularCharacters/Weapons/SK_Wep_Staff_02.uasset' failed to load '/Game/ModularCharacters/ModularParts/ModularFantasyHeroCharacters': Can't find file.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogClass: Warning: Property PlayerInfo of PlayerInfo has a struct type mismatch (tag STRUCT_REINST_Alche_Player_Info_116 != prop FallbackStruct) in package:  ../../../../../../Users/ideap/Perforce/Zythe_ideap_1007/ProjectGame/MyProject4/Content/Main/Widget/ConnectPlayer.uasset. If that struct got r
enamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogClass: Warning: Property ALSBaseCharacter::CanJumpCheck (SourceClass: ALSBaseCharacter) was not registered in GetLifetimeReplicatedProps. This property will not be replicated. Use DISABLE_REPLICATED_PROPERTY if not replicating was intentional.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogClass: Warning: Property ALSCharacter::CanJumpCheck (SourceClass: ALSBaseCharacter) was not registered in GetLifetimeReplicatedProps. This property will not be replicated. Use DISABLE_REPLICATED_PROPERTY if not replicating was intentional.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogClass: Warning: Property PlayerInfo of PlayerInfo has a struct type mismatch (tag FallbackStruct != prop Alche_Player_Info) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotion/Detail/ALS_N_LocoDetail_Accel_B.ALS_N_LocoDetail_Accel_B, but it was never sav
ed as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotion/Detail/ALS_N_LocoDetail_Accel_F.ALS_N_LocoDetail_Accel_F, but it was never sav
ed as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotion/Detail/ALS_N_LocoDetail_Accel_L.ALS_N_LocoDetail_Accel_L, but it was never sav
ed as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotion/Detail/ALS_N_LocoDetail_Accel_R.ALS_N_LocoDetail_Accel_R, but it was never sav
ed as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Binoculars/ALS_Props_Binoculars_Aim_Sweep.ALS_Props_Binoculars_Aim_Sweep, but it was n
ever saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Binoculars/ALS_Props_Binoculars_Aim_Sweep_Crouched.ALS_Props_Binoculars_Aim_Sweep_Crou
ched, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/M4A1/ALS_Props_M4A1_Aim_Sweep_Crouched.ALS_Props_M4A1_Aim_Sweep_Crouched, but it was n
ever saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/M4A1/ALS_Props_M4A1_Sprint_F_Impulse_Arms.ALS_Props_M4A1_Sprint_F_Impulse_Arms, but it
 was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS_Props_Pistol_1H_Aim_Sweep_Crouched.ALS_Props_Pistol_1H_Aim_Sweep_Crouched, 
but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS_Props_Pistol_2H_Aim_Sweep_Crouched.ALS_Props_Pistol_2H_Aim_Sweep_Crouched, 
but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVariations/ALS_StanceVariation_Feminine.ALS_StanceVariation_Feminine, but it was
 never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVariations/ALS_StanceVariation_HandsTied.ALS_StanceVariation_HandsTied, but it w
as never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVariations/ALS_StanceVariation_Injured.ALS_StanceVariation_Injured, but it was n
ever saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVariations/ALS_StanceVariation_Masculine.ALS_StanceVariation_Masculine, but it w
as never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVariations/ALS_StanceVariation_Normal.ALS_StanceVariation_Normal, but it was nev
er saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Torch/ALS_Props_Torch_Aim_Sweep_Crouched.ALS_Props_Torch_Aim_Sweep_Crouched, but it wa
s never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotion/Detail/ALS_N_LocoDetail_Accel_B, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotion/Detail/ALS_N_LocoDetail_Accel_F, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotion/Detail/ALS_N_LocoDetail_Accel_L, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotion/Detail/ALS_N_LocoDetail_Accel_R, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Binoculars/ALS_Props_Binoculars_Aim_Sweep, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Binoculars/ALS_Props_Binoculars_Aim_Sweep_Crouched, but it was never saved as an expor
t.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/M4A1/ALS_Props_M4A1_Aim_Sweep_Crouched, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/M4A1/ALS_Props_M4A1_Sprint_F_Impulse_Arms, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS_Props_Pistol_1H_Aim_Sweep_Crouched, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS_Props_Pistol_2H_Aim_Sweep_Crouched, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVariations/ALS_StanceVariation_Feminine, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVariations/ALS_StanceVariation_HandsTied, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVariations/ALS_StanceVariation_Injured, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVariations/ALS_StanceVariation_Masculine, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/StanceVariations/ALS_StanceVariation_Normal, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Torch/ALS_Props_Torch_Aim_Sweep_Crouched, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS_Props_Pistol_1H_Aim_Sweep imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS_Props_Pistol_1H_Poses_N
oCurves.ALS_Props_Pistol_1H_Poses_NoCurves, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS_Props_Pistol_1H_Aim_Sweep imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS_Props_Pistol_1H_Poses_N
oCurves, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS_Props_Pistol_2H_Aim_Sweep imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS_Props_Pistol_2H_Poses_N
oCurves.ALS_Props_Pistol_2H_Poses_NoCurves, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS_Props_Pistol_2H_Aim_Sweep imported Serialize:/ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Overlay/Pistol/ALS_Props_Pistol_2H_Poses_N
oCurves, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Failure - 39 error(s), 65 warning(s)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   
UATHelper: Packaging (Windows (64-bit)):   Execution of commandlet took:  1724.15 seconds
UATHelper: Packaging (Windows (64-bit)):   LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 1737.6029209s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\ideap\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogSlate: Took 0.000668 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogSlate: Window 'Output Log' being destroyed
LogSlate: Window 'Output Log' being destroyed

It seems like the issue is that your filenames/paths are too long.

Error: Couldn't save package, filename is too long (261 >= 260):...

You’ll have to shorten the path for your files. You could do that by having less subfolders.

Personally I have my Git/Repository folder right in my C: folder, in your case that would save you 11 characters already.

Thank you ,It is working now!