Ever since I updated my project to 4.26.0, the engine has been extremely buggy and crashing all the time. I was able to just save constantly and deal with that, but now packaging for android is no longer working either. Here is the log
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FPackageName::IsShortPackageName(Path) [File:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp] [Line: 79]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: Cannot create SoftObjectPath with short package name ‘NoneNoneNone’! You must pass in fully qualified package names
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffbd7118a9 UE4Editor-CoreUObject.dll!DispatchCheckVerify >() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:164]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffbd5e8b4c UE4Editor-CoreUObject.dll!FSoftObjectPath::SetPath() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SoftObjectPath.cpp:79]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffbd5615d9 UE4Editor-CoreUObject.dll!FObjectPropertyBase::FindImportedObject() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:432]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffbd570c59 UE4Editor-CoreUObject.dll!FObjectPropertyBase::ParseObjectPropertyValue() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:336]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffbd56cc16 UE4Editor-CoreUObject.dll!FObjectPropertyBase::ImportText_Internal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:369]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffbd56cacf UE4Editor-CoreUObject.dll!FObjectProperty::ImportText_Internal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:142]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffbd2254f8 UE4Editor-CoreUObject.dll!FProperty::ImportText() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:351]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff9cc18068 UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:8775]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff946638c5 UE4Editor-KismetCompiler.dll!FKismetCompilerContext::CopyTermDefaultsToDefaultObject() [D:\Build++UE4\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:1269]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff9468da88 UE4Editor-KismetCompiler.dll!FKismetCompilerContext::PropagateValuesToCDO() [D:\Build++UE4\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:1298]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff9acb7e1e UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::ReinstanceBatch() [D:\Build++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:2071]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff9ac61282 UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\Build++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1395]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff9ac5dfc3 UE4Editor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\Build++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3070]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffbd252f80 UE4Editor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:454]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffbd4616fa UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4832]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffbd461bfb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3478]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffbd49a20c UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3643]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffbd6290d5 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1343]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffbd627f30 UE4Editor-CoreUObject.dll!LoadPackage() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff9c6d69ff UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2086]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff9c6d6c43 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1665]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff9c6e27b3 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1614]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff9c6f8f56 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1129]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff9c535c2e UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:950]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff9c55faca UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:624]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff769ac99e9 UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3369]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff769ac0eac UE4Editor-Cmd.exe!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff769ac121a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff769ad527d UE4Editor-Cmd.exe!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff769ad732e UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffff1367034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffff1f5d0d1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/TopDownBP/Character/TopDownSkeletalMesh
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/TopDownBP/Character/TopDownIdleRun
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Vic3Vers4\Documents\Unreal Projects\DrawSelect 4.26\Content\TopDownBP\Blueprints\TopDownController.uasset: Failed to load ‘/Engine/MobileResources/HUD/RightVirtualJoystickOnly1’: Can’t find file.
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Vic3Vers4\Documents\Unreal Projects\DrawSelect 4.26\Content\CameraSystem\MyBP\UI.uasset: Failed to load ‘/Engine/MobileResources/HUD/RightVirtualJoystickOnly1’: Can’t find file.
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogPhysics: Warning: UBodySetup::GetCookInfo: Triangle data from ‘/Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.ModelComponent_0’ invalid (96 verts, 0 indices).
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/TopDownBP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.ModelComponent_0.BodySetup_0 when we are unable to.
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogOutputDevice: Warning:
UATHelper: Packaging (Android (ASTC)):
UATHelper: Packaging (Android (ASTC)): Script Stack (0 frames):
UATHelper: Packaging (Android (ASTC)):
UATHelper: Packaging (Android (ASTC)): LogInit: Display:
UATHelper: Packaging (Android (ASTC)): LogInit: Display: Failure - 40 error(s), 20 warning(s)
UATHelper: Packaging (Android (ASTC)): LogInit: Display:
UATHelper: Packaging (Android (ASTC)):
UATHelper: Packaging (Android (ASTC)): Execution of commandlet took: 247.76 seconds
UATHelper: Packaging (Android (ASTC)): LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Packaging (Android (ASTC)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Android (ASTC)): Took 253.1948235s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Android (ASTC)): ERROR: Cook failed.
UATHelper: Packaging (Android (ASTC)): (see C:\Users\Vic3Vers4\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace)
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure