So I’m running windows on my Mac through VMware Fusion 8, to package my game for Windows, and keep receiving this error:
Error Unknown Cook Failure
So rather than spending a week trying to figure it out myself (like I’ve done in the past), I decided to ask you smart people
So is my message log:
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SM_Plains_Grass29)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogTemp: Repeting last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/Main_Map.Main_Map:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Main_Map.Main_Map:PersistentLevel.Main_Map’ with GeneratedClass ‘/Game/Main_Map.Main_Map_C’ with ClassGeneratedBy ‘/Game/Main_Map.Main_Map:PersistentLevel.Main_Map’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Main_Map (Aug 5, 2017, 8:11:14 AM)
LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Main_Map
LogPlayLevel: PIE: StaticDuplicateObject took: (32.354988s)
LogAIModule: Creating AISystem for world Main_Map
LogPlayLevel: PIE: World Init took: (2.276086s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Main_Map.Main_Map to /Game/UEDPIE_0_Main_Map.Main_Map (35.801262s)
LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘FirstPersonGameMode_C’
LogWorld: Bringing World /Game/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2017.08.05-15.12.28
LogWorld: Bringing up level for play took: 10.589189
LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.3867 seconds. Added 11 classes and 0 folders.
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/UEDPIE_0_Main_Map 81.828
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/Main_Map.Main_Map:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Main_Map.Main_Map:PersistentLevel.Main_Map’ with GeneratedClass ‘/Game/Main_Map.Main_Map_C’ with ClassGeneratedBy ‘/Game/Main_Map.Main_Map:PersistentLevel.Main_Map’
LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
LogScript:Warning: Accessed None trying to read property K2Node_DynamicCast_AsEnd_Poision
FirstPersonCharacter_C /Game/UEDPIE_0_Main_Map.Main_Map:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:30E8
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property K2Node_DynamicCast_AsEnd_Poision from function: ‘ExecuteUbergraph_FirstPersonCharacter’ from node: Branch in graph: EventGraph in object: FirstPersonCharacter with description: Accessed None trying to read property K2Node_DynamicCast_AsEnd_Poision
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/Main_Map.Main_Map:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Main_Map.Main_Map:PersistentLevel.Main_Map’ with GeneratedClass ‘/Game/Main_Map.Main_Map_C’ with ClassGeneratedBy ‘/Game/Main_Map.Main_Map:PersistentLevel.Main_Map’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/Main_Map.Main_Map:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Main_Map.Main_Map:PersistentLevel.Main_Map’ with GeneratedClass ‘/Game/Main_Map.Main_Map_C’ with ClassGeneratedBy ‘/Game/Main_Map.Main_Map:PersistentLevel.Main_Map’
LogImageWrapper:Error: RLE compression of BMP images not supported
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogImageWrapper:Error: RLE compression of BMP images not supported
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.BehindTheseEyesPack
LogTemp:Display: CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\UE_4.15
LogTemp:Display: Env CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: BranchPath = DESKTOP-881H13J/C/Program Files/Epic Games/UE_4.15/Engine/Binaries — GameBranchPath = DESKTOP-881H13J/C/Program Files/Epic Games/UE_4.15/Engine/Binaries
LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path ‘C:\Users\Gavin\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles’.
LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit()
LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier)
LogTemp:Display: at iPhonePackager.Program.Main(String[] args)
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SM_ShopSet_Corner_404)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“//vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/BehindTheseEyesPack.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“//vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/
BehindTheseEyesPack.uproject” -cook -stage -archive -archivedirectory=E:/ -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.GetDefaultCompiler: WARNING: No Visual C++ installation was found. Please download and install Visual Studio 2015 with C++ components.
UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Couldn’t find installation of Visual Studio
UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for \vmware-host\Shared Folders\Documents\Unreal Projects\BehindTheseEyesPack\BehindTheseEyesPack.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project \vmware-host\Shared Folders\Documents\Unreal Projects\BehindTheseEyesPack\BehindTheseEyesPack.uproject
UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.15\Engine\Programs\AutomationTool\Saved\Cook-2017.08.05-15.29.50.txt
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\Win64\UE4Editor-Cmd.exe “\vmware-host\Shared Folders\Documents\Unreal Projects\BehindTheseEyesPack\BehindTheseEyesPack.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.15
Engine\Programs\AutomationTool\Saved\Cook-2017.08.05-15.29.50.txt” -stdout -CrashForUAT -unattended -UTF8Output
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: BehindTheseEyesPack
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-1948376184) SRandInit(-1948376183).
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.31.37:120][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.32.03:554][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.32.09:516][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Gavin/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.32.09:690][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.29:238][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.29:921][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.30:588][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.31:361][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.31:978][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.32:251][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.32:431][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.32:565][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.32:852][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.33:117][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.33:482][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.33:647][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.33:905][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.34:061][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.34:282][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.34:727][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.34:727][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.35:095][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.35:713][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.35:887][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.36:241][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.36:669][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.37:198][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.37:820][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.33.37:820][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.35.22:105][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.35.22:106][ 0]LogCook:Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.35.40:586][ 0]LogCook:Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.35.40:688][ 0]LogCook:Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.35.41:045][ 0]LogCook:Display: Sandbox cleanup took 0.460 seconds for platforms WindowsNoEditor iterative false
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.35.42:610][ 0]LogCook:Display: Verify cooked packages:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Packages considered for dependency checks: 0,
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Packages failed dependency checks 0,
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Found redirectors: 0,
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Packages Kept: 0,
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Packages Missing: 0,
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Packages Deleted: 0
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.35.43:048][ 0]LogCook:Display: Sandbox cleanup took 1.917 seconds for platforms WindowsNoEditor iterative true
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.37.48:122][ 0]LogClass:Warning: Enum ‘/Game/EasySave/savedTypes.savedTypes’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.38.25:571][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F51DCC800 with Material 0x0000022F51838100 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.38.26:579][ 0]LogTemp:Display: Kicking off shader compilation for M_FieldGrass_01, GameThreadShaderMap 0x0000022F51DCC800
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.38.26:626][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F5166C800 with Material 0x0000022F5208AC80 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.38.26:792][ 0]LogTemp:Display: Kicking off shader compilation for M_FieldGrass_01, GameThreadShaderMap 0x0000022F5166C800
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.38.26:916][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F54F88800 with Material 0x0000022F5208A380 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.38.27:050][ 0]LogTemp:Display: Kicking off shader compilation for M_FieldGrass_01, GameThreadShaderMap 0x0000022F54F88800
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.45:510][ 0]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘Main_Map’ is not a standard unreal filename or a long path name. Reason: Path should start with a ‘/’
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.45:660][ 0]CookResults:Warning: Warning Unable to find package for cooking Main_Map
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.45:660][ 0]LogCook:Warning: Unable to find package for cooking Main_Map
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.45:660][ 0]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘City’ is not a standard unreal filename or a long path name. Reason: Path should start with a ‘/’
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.45:741][ 0]CookResults:Warning: Warning Unable to find package for cooking City
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.45:753][ 0]LogCook:Warning: Unable to find package for cooking City
PackagingResults:Warning: Warning Warning Unable to find package for cooking Main_Map
PackagingResults:Warning: Warning Warning Unable to find package for cooking City
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.46:218][ 0]LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_grab → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_grab.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.46:847][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_grab.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.49:361][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.49:560][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.49:561][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.49:712][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.49:735][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.49:778][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:090][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRough
ness.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:173][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:179][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFr
omDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:260][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:391][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:542][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:582][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFa
de.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:664][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:771][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:777][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:778][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:783][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:906][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.50:989][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:095][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:109][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:109][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:154][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:155][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:240][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:241][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Brea
kOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:249][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:313][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:478][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:645][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasse
t
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:718][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:720][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:795][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:796][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:811][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:812][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.51:898][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:072][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:135][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:162][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:360][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:394][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:409][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:538][ 0]LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:548][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:548][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SelectionBarMesh → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:560][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:594][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:604][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:644][ 0]LogCook:Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:705][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:734][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uas
set
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:742][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:850][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/CloseButtonMesh → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:907][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:941][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.52:950][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:019][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:028][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:067][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:075][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:076][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:225][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:241][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:470][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:564][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:574][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:575][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:583][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:658][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:670][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:671][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslationHandle → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:685][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:764][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:792][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:845][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandle → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:877][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:908][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/StretchingHandle → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:968][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:969][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:976][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:977][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:994][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.53:994][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.54:012][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.54:012][ 0]LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport_Cue → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.54:156][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.54:257][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.54:264][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.54:343][ 0]LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.54:360][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.54:385][ 0]LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.54:441][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.54:551][ 0]LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.54:641][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.54:642][ 0]LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.45.54:649][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.00:694][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.00:980][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.00:981][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradie
nt.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.01:179][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.01:180][ 0]LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.01:236][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.01:589][ 0]LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.01:766][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.01:766][ 0]LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.01:829][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.02:099][ 0]LogCook:Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uas
set
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.02:255][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.02:255][ 0]LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.02:260][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.02:261][ 0]LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.02:696][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.02:697][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/Exponentia
lDensity.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.02:705][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.02:747][ 0]LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_grab_Cue → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.02:754][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.02:807][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslateHandleLong → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.02:920][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.02:920][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.03:269][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.03:468][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.05:504][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.05:520][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.05:594][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.05:707][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Camera/CineMat → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.05:801][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.05:803][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.05:810][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.05:981][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:024][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:026][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:033][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:033][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:042][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:042][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:103][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:104][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:235][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:235][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBold → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:644][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:645][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:709][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:709][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:780][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:781][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoLight → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:799][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:800][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.06:829][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.07:302][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.07:412][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.07:512][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.07:532][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.07:534][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.07:893][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:019][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:027][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:054][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:059][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:075][ 0]LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:085][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:119][ 0]LogCook:Display: Cooking /Engine/EngineResources/Black → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:198][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:224][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:327][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:386][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:393][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:429][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:435][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:554][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:582][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:652][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:686][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:711][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:723][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:797][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.08:824][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:038][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:043][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:071][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:092][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:216][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:260][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:260][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:270][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:367][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:405][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:405][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:411][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:422][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:432][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:459][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:510][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:541][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:732][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:833][ 0]LogCook:Display: Cooking /Paper2D/DummySprite → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.09:858][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.46.22:432][ 0]LogCook:Display: Cooking /Game/City → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/City.umap
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.18:574][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/City.umap
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.19:653][ 0]LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.19:764][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.19:795][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.19:891][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.19:892][ 0]LogCook:Display: Cooking /Engine/EditorResources/RGBTable16x1_AssetViewer → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.19:918][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.19:918][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:014][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:015][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:050][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:050][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:080][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:081][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:122][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:123][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:145][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:145][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:150][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:151][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:190][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:190][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:210][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:210][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:216][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:217][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:223][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:273][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:339][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:343][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:993][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.20:999][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.21:022][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.21:085][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.21:243][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.21:243][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.21:287][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.21:328][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.21:384][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.21:571][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.21:622][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.21:706][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.21:785][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.21:785][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.21:867][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:060][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:214][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:401][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:428][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:429][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:492][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:508][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:621][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:622][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:781][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:781][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:790][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:790][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:857][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:862][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:881][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:882][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:933][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:933][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.22:951][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.23:016][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.23:050][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.23:065][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.23:151][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.23:182][ 0]LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.23:277][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.23:296][ 0]LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.23:336][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.24:248][ 0]LogCook:Display: Cooking /Game/MainChar/New_Char_Grey_Skeleton → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.24:491][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.25:283][ 0]LogCook:Display: Cooking /Game/MainChar/Char_Anims/falling_idle → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/falling_idle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.25:536][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/falling_idle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.25:555][ 0]LogCook:Display: Cooking /Game/MainChar/Char_Anims/MainChar_AnimBP → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/MainChar_AnimBP.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.29:582][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/MainChar_AnimBP.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.29:584][ 0]LogCook:Display: Cooking /Game/Blueprints/FirstPersonpuzzlecam1 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/FirstPersonpuzzlecam1.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.37:265][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/FirstPersonpuzzlecam1.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.53.39:037][ 0]LogCook:Display: Cooking /Game/Main_Map → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Main_Map.umap
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.19:122][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Main_Map.umap
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.20:218][ 0]LogCook:Display: Cooking /Game/MainChar/Char_Anims/falling_to_landing → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/falling_to_landing.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.20:438][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/falling_to_landing.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.20:464][ 0]LogCook:Display: Cooking /Game/MainChar/Char_Anims/MainChar_BS → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/MainChar_BS.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.20:548][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/MainChar_BS.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.20:549][ 0]LogCook:Display: Cooking /Game/MainChar/Char_Anims/idle → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/idle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.20:575][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/idle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.20:598][ 0]LogCook:Display: Cooking /Game/MainChar/Char_Anims/jog_forward_inPlace → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/jog_forward_inPlace.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.20:656][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/jog_forward_inPlace.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.20:967][ 0]LogCook:Display: Cooking /Game/MainChar/Char_Anims/running_inPlace → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/running_inPlace.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.21:313][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/running_inPlace.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.23:655][ 0]LogCook:Display: Cooking /Game/MainChar/Char_Anims/walking_inPlace → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/walking_inPlace.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.24:386][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/walking_inPlace.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.24:576][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.37:787][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.44:801][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F65EB1D00 with Material 0x0000022F4B912980 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.47:533][ 0]LogTemp:Display: Kicking off shader compilation for Bodymat, GameThreadShaderMap 0x0000022F65EB1D00
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.48:481][ 0]LogCook:Display: Cooking /Game/Blueprints/FirstPersonpuzzlecam2 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/FirstPersonpuzzlecam2.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.49:761][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/FirstPersonpuzzlecam2.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.50:239][ 0]LogCook:Display: Cooking /Game/WakeUp3 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/WakeUp3.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.50:570][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/WakeUp3.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.50:571][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.50:658][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.50:708][ 0]LogCook:Display: Cooking /Game/MainChar/Char_Anims/New_Char_Grey → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/New_Char_Grey.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.51:168][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Char_Anims/New_Char_Grey.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.51:268][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F59B0B580 with Material 0x0000022F59B55900 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.51:431][ 0]LogTemp:Display: Kicking off shader compilation for Bottommat, GameThreadShaderMap 0x0000022F59B0B580
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.51:865][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F68253200 with Material 0x0000022F59B54280 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.51:909][ 0]LogTemp:Display: Kicking off shader compilation for Shoesmat, GameThreadShaderMap 0x0000022F68253200
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.52:177][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F686F7580 with Material 0x0000022F68B2A380 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.52:320][ 0]LogTemp:Display: Kicking off shader compilation for Topmat, GameThreadShaderMap 0x0000022F686F7580
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.52:943][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F571FA780 with Material 0x0000022F67A3AB00 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.53:020][ 0]LogTemp:Display: Kicking off shader compilation for Green, GameThreadShaderMap 0x0000022F571FA780
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.53:318][ 0]LogCook:Display: Cooking /Game/MainChar/New_Char_Grey_PhysicsAsset → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.53:632][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.53:654][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Sphere → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.54:074][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.55:724][ 0]LogCook:Display: Cooking /Game/CamerShakes/Walk → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/CamerShakes/Walk.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.55:890][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/CamerShakes/Walk.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.55:911][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonCharacter → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.58.59:847][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.00:024][ 0]LogCook:Display: Cooking /Game/Blueprints/CameraMainMenu → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/CameraMainMenu.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.00:238][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/CameraMainMenu.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.00:285][ 0]LogCook:Display: Cooking /Game/CamerShakes/Idle → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/CamerShakes/Idle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.00:295][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/CamerShakes/Idle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.00:295][ 0]LogCook:Display: Cooking /Game/UMG/MainMenu → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/MainMenu.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.02:038][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/MainMenu.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.02:038][ 0]LogCook:Display: Cooking /Game/UMG/Blinking → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Blinking.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.02:114][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Blinking.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.02:272][ 0]LogCook:Display: Cooking /Game/UMG/Sans → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Sans.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.02:303][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Sans.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.02:437][ 0]LogCook:Display: Cooking /Game/UMG/SourceSansPro-Light → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/SourceSansPro-Light.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.02:612][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/SourceSansPro-Light.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.02:613][ 0]LogCook:Display: Cooking /Game/UMG/Controlls → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Controlls.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.02:799][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Controlls.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.02:800][ 0]LogCook:Display: Cooking /Game/UMG/Credits → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Credits.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.03:283][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Credits.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.04:070][ 0]LogCook:Display: Cooking /Game/UMG/EvidenceFont_Font → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/EvidenceFont_Font.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.04:304][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/EvidenceFont_Font.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.04:836][ 0]LogCook:Display: Cooking /Game/UMG/EvidenceFont → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/EvidenceFont.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.04:981][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/EvidenceFont.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.05:078][ 0]LogCook:Display: Cooking /Game/UMG/GraphicsSettings → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/GraphicsSettings.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.06:133][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/GraphicsSettings.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.06:156][ 0]LogCook:Display: Cooking /Game/UMG/Menu → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Menu.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.07:080][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Menu.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.07:235][ 0]LogCook:Display: Cooking /Game/Textures/1 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Textures/1.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.07:314][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Textures/1.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.08:311][ 0]LogCook:Display: Cooking /Game/UMG/QuitMenu → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/QuitMenu.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.08:758][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/QuitMenu.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.08:781][ 0]LogCook:Display: Cooking /Game/UMG/Transition → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Transition.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.08:997][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Transition.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.09:195][ 0]LogCook:Display: Cooking /Game/Blueprints/Falling → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/Falling.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.09:674][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/Falling.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.09:737][ 0]LogCook:Display: Cooking /Game/Sound/110218__genocidalguitar__reverse-crash-gain → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Sound/110218__genocidalguitar__reverse-crash-gain.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.10:094][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Sound/110218__genocidalguitar__reverse-crash-gain.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.10:939][ 0]LogCook:Display: Cooking /Game/UMG/Viginete → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Viginete.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.10:985][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/Viginete.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.10:986][ 0]LogCook:Display: Cooking /Game/Vigenete → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Vigenete.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.11:072][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Vigenete.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.11:552][ 0]LogCook:Display: Cooking /Game/Blueprints/FirstPersonJumpChar → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/FirstPersonJumpChar.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.13:024][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/FirstPersonJumpChar.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.13:120][ 0]LogCook:Display: Cooking /Game/Blueprints/Wall → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/Wall.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.13:487][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/Wall.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.13:535][ 0]LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.13:782][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.13:783][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cube → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.13:993][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.13:993][ 0]LogCook:Display: Cooking /Game/CamerShakes/Falling → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/CamerShakes/Falling.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.14:258][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/CamerShakes/Falling.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.14:633][ 0]LogCook:Display: Cooking /Game/CamerShakes/jump → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/CamerShakes/jump.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.14:729][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/CamerShakes/jump.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.14:749][ 0]LogCook:Display: Cooking /Game/CamerShakes/Sprint → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/CamerShakes/Sprint.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.14:757][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/CamerShakes/Sprint.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.14:758][ 0]LogCook:Display: Cooking /Game/UMG/City_Subtitles → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/City_Subtitles.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.14:946][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/City_Subtitles.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.15:083][ 0]LogCook:Display: Cooking /Game/Sound/270437__littlerobotsoundfactory__ambience-hell-02-gain → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Sound/270437__littlerobotsoundfactory__ambience
-hell-02-gain.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.15:473][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Sound/270437__littlerobotsoundfactory__ambience-hell-02-gain.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.15:643][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F695E3200 with Material 0x0000022F695C3B80 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.15:696][ 0]LogTemp:Display: Kicking off shader compilation for Red, GameThreadShaderMap 0x0000022F695E3200
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.15:869][ 0]LogCook:Display: Cooking /Game/Sound/345425__artmasterrich__male-jump-02 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Sound/345425__artmasterrich__male-jump-02.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.15:911][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Sound/345425__artmasterrich__male-jump-02.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.16:833][ 0]LogCook:Display: Cooking /Game/Sound/Whispers → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Sound/Whispers.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.17:195][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Sound/Whispers.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.17:200][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F69277C80 with Material 0x0000022F695C2980 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.17:215][ 0]LogTemp:Display: Kicking off shader compilation for Blue, GameThreadShaderMap 0x0000022F69277C80
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.17:602][ 0]LogCook:Display: Cooking /Game/Blueprints/FirstPersonpuzzlecam3 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/FirstPersonpuzzlecam3.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.19:041][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/FirstPersonpuzzlecam3.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.19:065][ 0]LogCook:Display: Cooking /Game/Blueprints/MainMapBPs/Acuman1 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Acuman1.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.19:778][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Acuman1.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.19:802][ 0]LogCook:Display: Cooking /Game/UMG/idle → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/idle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.20:021][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/UMG/idle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.20:022][ 0]LogCook:Display: Cooking /Game/FuseModel-2_Skeleton → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/FuseModel-2_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.20:028][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/FuseModel-2_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.20:031][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F6BC70100 with Material 0x0000022F6BD34A00 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.20:090][ 0]LogTemp:Display: Kicking off shader compilation for Bodymat, GameThreadShaderMap 0x0000022F6BC70100
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.20:355][ 0]LogCook:Display: Cooking /Game/Blueprints/MainMapBPs/Interact → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Interact.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.20:476][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Interact.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.20:488][ 0]LogCook:Display: Cooking /Game/FuseModel-2 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/FuseModel-2.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.20:831][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/FuseModel-2.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.20:936][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F6C49B900 with Material 0x0000022F6C4B7E80 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.21:072][ 0]LogTemp:Display: Kicking off shader compilation for Bottommat, GameThreadShaderMap 0x0000022F6C49B900
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.21:240][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F6C9A3200 with Material 0x0000022F6C4B4880 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.21:361][ 0]LogTemp:Display: Kicking off shader compilation for Glovemat, GameThreadShaderMap 0x0000022F6C9A3200
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.21:653][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F6DDF6080 with Material 0x0000022F69F91180 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.21:782][ 0]LogTemp:Display: Kicking off shader compilation for Hatmat, GameThreadShaderMap 0x0000022F6DDF6080
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.21:906][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F6D893580 with Material 0x0000022F6D9DDA80 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.21:997][ 0]LogTemp:Display: Kicking off shader compilation for Shoesmat, GameThreadShaderMap 0x0000022F6D893580
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.22:131][ 0]LogTemp:Display: Added material ShaderMap 0x0000022F6E0DB900 with Material 0x0000022F6E1E2380 to ShaderMapsBeingCompiled
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.22:181][ 0]LogTemp:Display: Kicking off shader compilation for Topmat, GameThreadShaderMap 0x0000022F6E0DB900
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.22:789][ 0]LogCook:Display: Cooking /Game/FuseModel-2_PhysicsAsset → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/FuseModel-2_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.22:810][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/FuseModel-2_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.22:813][ 0]LogCook:Display: Cooking /Game/Blueprints/MainMapBPs/Acuman1Cam → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Acuman1Cam.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.23:093][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Acuman1Cam.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.23:356][ 0]LogCook:Display: Cooking /Game/Blueprints/MainMapBPs/Acuman2 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Acuman2.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.23:629][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Acuman2.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.23:664][ 0]LogCook:Display: Cooking /Game/Blueprints/MainMapBPs/Acuman2Cam → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Acuman2Cam.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.23:885][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Acuman2Cam.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.23:953][ 0]LogCook:Display: Cooking /Game/Blueprints/MainMapBPs/Acuman3 → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Acuman3.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.24:251][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Acuman3.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.24:282][ 0]LogCook:Display: Cooking /Game/Blueprints/MainMapBPs/Acuman3Cam → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Acuman3Cam.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.24:448][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/Acuman3Cam.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.24:449][ 0]LogCook:Display: Cooking /Game/Blueprints/MainMapBPs/DoorTrigger → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/DoorTrigger.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.24:763][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/Blueprints/MainMapBPs/DoorTrigger.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.25:011][ 0]LogCook:Display: Cooking /Game/MainChar/New_Char_Grey_Body_normal → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Body_normal.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.25:159][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Body_normal.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.25:186][ 0]LogCook:Display: Cooking /Game/MainChar/New_Char_Grey_Body_specular → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Body_specular.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.25:232][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Body_specular.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.25:280][ 0]LogCook:Display: Cooking /Game/MainChar/Transparency → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Transparency.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.25:423][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/Transparency.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.25:424][ 0]LogCook:Display: Cooking /Game/MainChar/New_Char_Grey_Bottom_diffuse → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Bottom_diffuse.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.25:528][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Bottom_diffuse.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.25:537][ 0]LogCook:Display: Cooking /Game/MainChar/New_Char_Grey_Bottom_normal → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Bottom_normal.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.25:824][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Bottom_normal.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.25:825][ 0]LogCook:Display: Cooking /Game/MainChar/New_Char_Grey_Bottom_specular → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Bottom_specular.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.25:930][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Bottom_specular.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.25:931][ 0]LogCook:Display: Cooking /Game/MainChar/New_Char_Grey_Shoes_diffuse → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Shoes_diffuse.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.26:090][ 0]LogSavePackage:Display: Finished SavePackage //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Char_Grey_Shoes_diffuse.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.08.05-22.59.26:090][ 0]LogCook:Display: Cooking /Game/MainChar/New_Char_Grey_Shoes_normal → //vmware-host/Shared Folders/Documents/Unreal Projects/BehindTheseEyesPack/Saved/Cooked/WindowsNoEditor/BehindTheseEyesPack/Content/MainChar/New_Ch (post truncated)