Hello one and all,
I’m having an issue while packaging my game demo in UE4.21.2 (for windows). The cooking process keeps giving me an unknown cook failure.
I set the packaging options to shipping, full rebuild, my maps and modes are set. There are no redirectors.
I tried packaging a blank third person project, and it works.
I tried removing saved and intermediate folders. It doesn’t work.
I tried removing saved, intermediate and config folders. It doesnt work
I tried rebuilding every single level’s lighting, It doesn’t work.
I tried removing all the warnings (missing files), and it does still not work.
I tried moving the project to the root of my hard drive, in case of long names. It just failed again.
I tried launching the project from the Epic Launcher, and it still did not work.
I tried deactivating the one plugin i use (Dungeon architect), but it gave me a TON of actual errors, and did not work.
So here i am, staring at my logs and cook files, but i can’t seem to find the culprit.
What am i missing here? Any help would be greatly appreciated.
Cook2019.05.2017.08.21.txt (288 KB)
Log.txt (339 KB)
PS: I also posted the same question on answerhub, here’s a link to the topic: Unknown Cook Failure on specific project - Blueprint - Epic Developer Community Forums