unknown cook failure ue 4.27

When i package for windows 64 bit it going through and at the end it says in message log
PackagingResults:Error: Error Unknown Cook Failure
My build config in on Shipping i package for windows 64 bit
i attach the Log
i will be thankfull if you can look at it

=======================================================
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/MyProject2Cleaned/MyProject2/MyProject2.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=E:/MyProject2Cleaned/MyProject2/MyProject2.uproject -cook -stage -archive -archivedirectory=“E:/MyProject2Cleaned/New folder” -package -ue4exe=“C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=MyProject2 -clientconfig=Development -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.27/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.27/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.27
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/M-Behroozi/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.27
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\M-Behroozi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2022.07.26-02.55.10.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\M-Behroozi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/M-Behroozi/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.27
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.32602.291)
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\M-Behroozi\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules-1605502177.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\M-Behroozi\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules-1605502177.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\M-Behroozi\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules-1605502177Manifest.json
ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.177s
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.015s
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.021s
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\MyProject2.uproject=True
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\MyProject2.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for E:\MyProject2Cleaned\MyProject2\MyProject2.uproject
InternalUtils.SafeFileExists: SafeFileExists C:\Users\M-Behroozi\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules-1605502177.dll=False
DynamicCompilation.RequiresCompilation: Compiling C:\Users\M-Behroozi\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules-1605502177.dll: Assembly does not exist
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\MyProject2Cleaned\New folder
ProjectParams.ValidateAndLog: BaseStageDirectory=E:\MyProject2Cleaned\MyProject2\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject2
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=True
ProjectParams.ValidateAndLog: ForceUncompressed=False
ProjectParams.ValidateAndLog: AdditionalPakOptions=
ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: DiscVersion=
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: OriginalReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DLCPakPluginFile=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph
ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: SeparateDebugInfo=False
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
ProjectParams.ValidateAndLog: IoStore=False
ProjectParams.ValidateAndLog: SkipIoStore=False
ProjectParams.ValidateAndLog: SkipEncryption=False
ProjectParams.ValidateAndLog: GenerateOptimizationData=False
ProjectParams.ValidateAndLog: SkipPackage=False
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: ForcePackageData=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, E:\MyProject2Cleaned\MyProject2\Binaries\Win64]
ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, E:\MyProject2Cleaned\MyProject2\Binaries\Win64\MyProject2.exe]
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=E:\MyProject2Cleaned\MyProject2\MyProject2.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=MyProject2
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: PrePak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: bUseExtraFlavor=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: StageDirectoryParam=
ProjectParams.ValidateAndLog: AdditionalPackageOptions=
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\MyProject2.uproject=True
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\MyProject2.uproject=True
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\MyProject2.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyProject2Cleaned\MyProject2\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Development -Project=E:\MyProject2Cleaned\MyProject2\MyProject2.uproject E:\MyProject2Cleaned\MyProject2\MyProject2.uproject -NoUBTMakefiles -remoteini=“E:\MyProject2Cleaned\MyProject2” -skipdeploy -Manifest=E:\MyProject2Cleaned\MyProject2\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\M-Behroozi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-MyProject2-Win64-Development.txt”
ProcessResult.StdOut: Writing manifest to E:\MyProject2Cleaned\MyProject2\Intermediate\Build\Manifest.xml
ProcessResult.StdOut: Target is up to date
ProcessResult.StdOut: Total execution time: 1.14 seconds
CommandUtils.Run: Took 1.2620312s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\MyProject2.exe=True
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\MyProject2.exe=True
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\MyProject2.pdb=True
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\MyProject2.pdb=True
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\MyProject2.target=True
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\MyProject2.target=True
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\OpenImageDenoise.dll=True
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\OpenImageDenoise.dll=True
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\tbb12.dll=True
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\tbb12.dll=True
InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyProject2Cleaned\MyProject2\Intermediate\Build\Manifest.xml
UE4Build.CheckBuildProducts: Build products *******
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\MyProject2.exe=True
UE4Build.CheckBuildProducts: E:\MyProject2Cleaned\MyProject2\Binaries\Win64\MyProject2.exe
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\MyProject2.pdb=True
UE4Build.CheckBuildProducts: E:\MyProject2Cleaned\MyProject2\Binaries\Win64\MyProject2.pdb
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\MyProject2.target=True
UE4Build.CheckBuildProducts: E:\MyProject2Cleaned\MyProject2\Binaries\Win64\MyProject2.target
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\OpenImageDenoise.dll=True
UE4Build.CheckBuildProducts: E:\MyProject2Cleaned\MyProject2\Binaries\Win64\OpenImageDenoise.dll
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\Binaries\Win64\tbb12.dll=True
UE4Build.CheckBuildProducts: E:\MyProject2Cleaned\MyProject2\Binaries\Win64\tbb12.dll
UE4Build.CheckBuildProducts: End Build products *******
Project.Build: ********** BUILD COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists E:\MyProject2Cleaned\MyProject2\MyProject2.uproject=True
Project.Cook: ********** COOK COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\MyProject2Cleaned\MyProject2\MyProject2.uproject
CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.07.26-02.56.29.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\MyProject2Cleaned\MyProject2\MyProject2.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.07.26-02.56.29.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
ProcessResult.StdOut: LogInit: Display: Running engine for game: MyProject2
ProcessResult.StdOut: LogInit: Display: Loading text-based GConfig…
ProcessResult.StdOut: LogHAL: Display: Platform has ~ 32 GB [34188271616 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
ProcessResult.StdOut: LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/M-Behroozi/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/M-Behroozi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1695.27MBs, RandomWriteSpeed=60.86MBs. Assigned SpeedClass ‘Local’
ProcessResult.StdOut: LogOutputDevice: Warning:
ProcessResult.StdOut:
ProcessResult.StdOut: Script Stack (0 frames):
ProcessResult.StdOut:
ProcessResult.StdOut: LogOutputDevice: Error: begin: stack for UAT
ProcessResult.StdOut: LogOutputDevice: Error: === Handled ensure: ===
ProcessResult.StdOut: LogOutputDevice: Error:
ProcessResult.StdOut: LogOutputDevice: Error: Ensure condition failed: InParent != this [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp] [Line: 1752]
ProcessResult.StdOut: LogOutputDevice: Error: Cannot attach a component to itself.
ProcessResult.StdOut: LogOutputDevice: Error: Stack:
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffc77933c59 UE4Editor-Engine.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffc763a5b24 UE4Editor-Engine.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffc546a4a0a UE4Editor-MyProject2-7849.dll!ACollider::ACollider() [E:\MyProject2Cleaned\MyProject2\Source\MyProject2\Collider.cpp:22]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffc7b7061d3 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffc7ba28faf UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffc7ba05411 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffc7b8cddc5 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffc79a01bea UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffc79a215a3 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffcb1916433 UE4Editor-Projects.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffcb191674f UE4Editor-Projects.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff6f95d5642 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff6f95d9000 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff6f95d0d2c UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff6f95d10ba UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff6f95d40dd UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff6f95e5984 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff6f95e78be UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffcec9a7034 KERNEL32.DLL!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffcee0dd0d1 ntdll.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error:
ProcessResult.StdOut: LogOutputDevice: Error: end: stack for UAT
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogClass: Display: FloatProperty FCharacterStats::Health is not initialized properly. Module:MyProject2 File:FirstSaveGame.h
ProcessResult.StdOut: LogClass: Display: FloatProperty FCharacterStats::MaxHealth is not initialized properly. Module:MyProject2 File:FirstSaveGame.h
ProcessResult.StdOut: LogClass: Display: FloatProperty FCharacterStats::Stamina is not initialized properly. Module:MyProject2 File:FirstSaveGame.h
ProcessResult.StdOut: LogClass: Display: FloatProperty FCharacterStats::MaxStamina is not initialized properly. Module:MyProject2 File:FirstSaveGame.h
ProcessResult.StdOut: LogClass: Display: IntProperty FCharacterStats::Coins is not initialized properly. Module:MyProject2 File:FirstSaveGame.h
ProcessResult.StdOut: LogClass: Display: StructProperty FCharacterStats::Location is not initialized properly. Module:MyProject2 File:FirstSaveGame.h
ProcessResult.StdOut: LogClass: Display: StructProperty FCharacterStats::Rotation is not initialized properly. Module:MyProject2 File:FirstSaveGame.h
ProcessResult.StdOut: LogClass: Display: 7 Uninitialized script struct members found including 0 object properties
ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
ProcessResult.StdOut: LogCook: Display: Creating asset registry
ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en
ProcessResult.StdOut: LogCook: Display: Inisetting is different for Game /Script/UnrealEd.ProjectPackagingSettings StagingDirectory 0, value (Path=“E:/MyProject2Cleaned/New folder”) != (Path=“C/Users/M-Behroozi/Desktop/Package”) invalidating cook
ProcessResult.StdOut: LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Game:/Script/UnrealEd.ProjectPackagingSettings
ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.016 seconds for platforms WindowsNoEditor
ProcessResult.StdOut: LogShaderLibrary: Display:
ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5) Stats:
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 5.10mb, Unique Shaders Size: 5.09mb (99.93%)
ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info:
ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 3
ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
ProcessResult.StdOut: LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1
ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to ‘E:/MyProject2Cleaned/MyProject2/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt’
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 1038 Total 1038
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=216, VirtualMemory=591MiB
ProcessResult.StdOut: LogCook: Display: Cooked packages 382 Packages Remain 900 Total 1282
ProcessResult.StdOut: LogCook: Display: Cooked packages 727 Packages Remain 582 Total 1309
ProcessResult.StdOut: LogCook: Display: Cooked packages 856 Packages Remain 453 Total 1309
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture43ADA98049DD7D3E0EABF7B175F6CC97 (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture34034B4C417D9B375A592E9A23C11137 (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture310E58554010446A08107499F126CE3D (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTextureF6495ADB4998903A4DCD9AAEAD18E643 (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture286B71FD456BBC57D3B875B63A2AF0AA (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture617F078740EB0F77ABFB678038ACFCA7 (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture2A05A5254D431981518674B220E5E1A1 (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTextureB91D75A74080657D8AF886A1EE756E94 (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture23F9881A4F7D09FA85B8FFBAC56882BF (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture3AD1786A42EB6F981CB7E1847869C35B (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTextureD6C57B644F03DADF4F2699848FAEA3C3 (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture8D91C9AE4C6B8D628CDA3C848426284A (BGRA8, 128X128)
ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTextureF60039EB445BD313D9FB3B83A10248ED (BGRA8, 128X128)
ProcessResult.StdOut: LogCook: Display: Cooked packages 1162 Packages Remain 149 Total 1311
ProcessResult.StdOut: LogCook: Display: Cooked packages 1311 Packages Remain 0 Total 1311
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=1315, VirtualMemory=2004MiB
ProcessResult.StdOut: LogCook: Display: Finishing up…
ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)…
ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s)
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry v8.
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 1358, size is 468.37kb
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry.
ProcessResult.StdOut: LogShaderLibrary: Display:
ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library ‘MyProject2’ (PCD3D_SM5) Stats:
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 239, Unique Shadermaps: 220 (92.05%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 5778, Unique Shaders: 4566 (79.02%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 13.16mb, Unique Shaders Size: 11.11mb (84.38%)
ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info:
ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 17
ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493
ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
ProcessResult.StdOut: LogShaderLibrary: Display: 108, 83, 83, 29, 29, 24, 23, 23, 17, 15
ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to ‘E:/MyProject2Cleaned/MyProject2/Saved/Shaders/PCD3D_SM5/ShaderDebug-MyProject2-PCD3D_SM5/Dump.txt’
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 5.425098s total time 17.273905
ProcessResult.StdOut: LogCook: Display: Peak Used virtual 2004 MiB Peak Used physical 1985 MiB
ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information:
ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0)
ProcessResult.StdOut: LogCook: Display: CleanSandbox: 0.016s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.001s (1)
ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.268s (1)
ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.000s (1)
ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.002s (1)
ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 5.407s (430320)
ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 0.017s (863542)
ProcessResult.StdOut: LogCook: Display: LoadPackageForCooking: 1.459s (1311)
ProcessResult.StdOut: LogCook: Display: SavingPackages: 3.731s (1369)
ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.298s (126)
ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 0.786s (1296)
ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.785s (1185)
ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 2.491s (1311)
ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 2.462s (1311)
ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.006s (1311)
ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.005s (1307)
ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.012s (1311)
ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.001s (1)
ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.001s (1)
ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.006s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.001s (1)
ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.154s (1)
ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.012s (1)
ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.003s (1)
ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.027s (1)
ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.036s (1)
ProcessResult.StdOut: LogCook: Display: Done!
ProcessResult.StdOut: LogSavePackage: Display: Took 0.003097s to verify the EDL loading graph.
ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats
ProcessResult.StdOut: LogCookCommandlet: Display: ===============
ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler
ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000019
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.032204
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load
ProcessResult.StdOut: LogCookCommandlet: Display: NumPreloadedDependencies=976
ProcessResult.StdOut: LogCookCommandlet: Display: NumInlineLoads=18
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=1241
ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=1.785737
ProcessResult.StdOut: LogCookCommandlet: Display: CookOnTheFlyServer
ProcessResult.StdOut: LogCookCommandlet: Display: PeakRequestQueueSize=1019
ProcessResult.StdOut: LogCookCommandlet: Display: PeakLoadQueueSize=584
ProcessResult.StdOut: LogCookCommandlet: Display: PeakSaveQueueSize=439
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=1311
ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=2.364907
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.332758
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.146310
ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000338
ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.003285
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.006134
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.001070
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.438705
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=0.510266
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.393582
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=1400.148623
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties
ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0
ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind)
ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile
ProcessResult.StdOut: LogCookCommandlet: Display: ============
ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=21.623839
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=4.339396
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=17.281823
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.346613
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000021
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=13.984054
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=1.459054
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.490924
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=1.083122
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.148196
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.050326
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.067584
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.009441
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =================
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 6736
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 6749
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 0.998074
ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.743814
ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.254260
ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.001926
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 13
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 13
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 1.000000
ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =======================================================================================================
ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 2.95 0.00 0 1212.51
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 0.63 0.63 0 20.38
ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 0.11 0.11 0 38.14
ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 0.10 0.10 0 16.75
ProcessResult.StdOut: LogCookCommandlet: Display: SkeletalMesh 0.07 0.07 0 17.44
ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 0.02 0.02 0 0.43
ProcessResult.StdOut: LogCookCommandlet: Display: SoundWave 0.01 0.01 0 2.66
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 0.01 0.01 0 6.31
ProcessResult.StdOut: LogCookCommandlet: Display: AnimSequence 0.01 0.01 0 2.72
ProcessResult.StdOut: LogCookCommandlet: Display: Audio (Inline) 0.00 0.00 0 0.00
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 13 114.73
ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
ProcessResult.StdOut: LogInit: Display: -----------------------------------
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error:
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Ensure condition failed: InParent != this [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp] [Line: 1752]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Cannot attach a component to itself.
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Stack:
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc77933c59 UE4Editor-Engine.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc763a5b24 UE4Editor-Engine.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc546a4a0a UE4Editor-MyProject2-7849.dll!ACollider::ACollider() [E:\MyProject2Cleaned\MyProject2\Source\MyProject2\Collider.cpp:22]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7b7061d3 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7ba28faf UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7ba05411 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7b8cddc5 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc79a01bea UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc79a215a3 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffcb1916433 UE4Editor-Projects.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffcb191674f UE4Editor-Projects.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6f95d5642 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6f95d9000 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6f95d0d2c UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6f95d10ba UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6f95d40dd UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6f95e5984 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6f95e78be UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffcec9a7034 KERNEL32.DLL!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffcee0dd0d1 ntdll.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: end: stack for UAT
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Warning:
ProcessResult.StdOut:
ProcessResult.StdOut: Script Stack (0 frames):
ProcessResult.StdOut:
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Failure - 28 error(s), 1 warning(s)
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut:
ProcessResult.StdOut: Execution of commandlet took: 17.30 seconds
ProcessResult.StdOut: LogShaderCompilers: Display: === FShaderJobCache stats ===
ProcessResult.StdOut: LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
ProcessResult.StdOut: LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
ProcessResult.StdOut: LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
ProcessResult.StdOut: LogShaderCompilers: Display: ================================================
ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0
ProcessResult.StdOut: LogHttp: Display: cleaning up 0 outstanding Http requests.
ProcessResult.StdOut: LogContentStreaming: Display: There are 1 unreleased StreamingManagers
CommandUtils.Run: Took 59.7146115s to run UE4Editor-Cmd.exe, ExitCode=1
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\M-Behroozi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2022.07.26-02.57.29.txt
InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.07.26-02.56.29.txt C:\Users\M-Behroozi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2022.07.26-02.57.29.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.07.26-02.56.29.txt
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Cook failed.
Log.WriteException: (see C:\Users\M-Behroozi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for E:\MyProject2Cleaned\MyProject2\MyProject2.uproject; see log C:\Users\M-Behroozi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2022.07.26-02.57.29.txt
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 426
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 238
Log.WriteException: at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 89
Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266Wrapped by AutomationException: Cook failed.
Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 278
Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206
Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511
Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175
Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.b__2() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 739
Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)