Unreal Engine Version 5.3.2
The game runs inside the editor, but when packaging my project for Windows, I get an error:
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogRigVM: Error: No handler found for function 'DISPATCH_RigVMDispatch_ArrayGetNum::Array:TArray<FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE>,Num:int32' for VM '/Engine/Transient.RigVM_7'
UATHelper: Packaging (Windows): LogInit: Display: LogRigVM: Error: No handler found for function 'DISPATCH_RigVMDispatch_ArrayGetAtIndex::Array:TArray<FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE>,Index:int32,Element:FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE' for VM '/Engine/Transient.RigVM_7'
UATHelper: Packaging (Windows): LogInit: Display: LogRigVM: Error: No handler found for function 'DISPATCH_RigVMDispatch_ArraySetAtIndex::Array:TArray<FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE>,Index:int32,Element:FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE' for VM '/Engine/Transient.RigVM_7'
UATHelper: Packaging (Windows): LogInit: Display: LogRigVM: Error: No handler found for function 'DISPATCH_RigVMDispatch_ArrayIterator::Array:TArray<FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE>,Element:FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE,Index:int32,Count:int32,Ratio:float,BlockToRun:FName' for VM '/Engine/Transient.RigVM_7'
UATHelper: Packaging (Windows): LogInit: Display: LogRigVM: Error: No handler found for function 'DISPATCH_RigVMDispatch_ArrayAdd::Array:TArray<FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE>,Element:FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE,Index:int32' for VM '/Engine/Transient.RigVM_7'
UATHelper: Packaging (Windows): LogInit: Display: LogRigVM: Error: No handler found for function 'DISPATCH_RigVMDispatch_ArrayGetNum::Array:TArray<FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE>,Num:int32' for VM '/Game/Characters/Mort/MortMovement_ControlRigBlueprint.Default__MortMovement_ControlRigBlueprint_C:VM'
UATHelper: Packaging (Windows): LogInit: Display: LogRigVM: Error: No handler found for function 'DISPATCH_RigVMDispatch_ArrayGetAtIndex::Array:TArray<FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE>,Index:int32,Element:FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE' for VM '/Game/Characters/Mort/MortMovement_ControlRigBlueprint.Default__MortMovement_ControlRigBlueprint_C:VM'
UATHelper: Packaging (Windows): LogInit: Display: LogRigVM: Error: No handler found for function 'DISPATCH_RigVMDispatch_ArraySetAtIndex::Array:TArray<FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE>,Index:int32,Element:FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE' for VM '/Game/Characters/Mort/MortMovement_ControlRigBlueprint.Default__MortMovement_ControlRigBlueprint_C:VM'
UATHelper: Packaging (Windows): LogInit: Display: LogRigVM: Error: No handler found for function 'DISPATCH_RigVMDispatch_ArrayIterator::Array:TArray<FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE>,Element:FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE,Index:int32,Count:int32,Ratio:float,BlockToRun:FName' for VM '/Game/Characters/Mort/MortMovement_ControlRigBlueprint.Default__MortMovement_ControlRigBlueprint_C:VM'
UATHelper: Packaging (Windows): LogInit: Display: LogRigVM: Error: No handler found for function 'DISPATCH_RigVMDispatch_ArrayAdd::Array:TArray<FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE>,Element:FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE,Index:int32' for VM '/Game/Characters/Mort/MortMovement_ControlRigBlueprint.Default__MortMovement_ControlRigBlueprint_C:VM'
UATHelper: Packaging (Windows): LogInit: Display: LogRigVM: Warning: FRigVMTemplateArgumentType(): Input CPPType 'None' could not be resolved.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 10 error(s), 1 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 20.05 seconds
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
I see the errors such as “No handler found for function ‘DISPATCH_RigVMDispatch_ArrayGetNum::Array:TArray<FUserDefinedStruct_5EF6324E47EFD62000E515A428F16ACE>,Num:int32’”,
but I have no idea how to fix it. I understand it’s somehow related to the arrays in my control rig animation blueprint, but I do not see any issues there.
I would appriciate any help! Thank you in advance!