I got done making a short little project in Unreal 5.6.1 and I went to go package my game for windows and it kept giving me an Error saying “Unknown Cook Failure” which is also an issue I only started having when I realised I had the wrong level set as the default one so I switched it to the one I wanted. In the crash it mentions something about a GravityGroupIndex not being less than 8, but I don’t have much experience with Unreal Engine and it’s driving me crazy trying to figure out what I’m supposed to do with that info, so I’m hoping someone can explain how to ensure that stays at 7 or lower. If I didn’t give enough info for help then let me know, I’m still very new to all of this.
(Here’s where the Errors started until the crash)
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: GravityGroupIndex < 8 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\RigidParticleControlFlags.h] [Line: 42]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff87f2effc5 UnrealEditor-PhysicsCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff87f2f0054 UnrealEditor-PhysicsCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff891029047 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff89102f2a3 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff891051f7e UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff89105274d UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff891052063 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8901fcb64 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff890348dae UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8900a9adc UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8900b7311 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff89012a26a UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff88f84352d UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8909a9435 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8909a9e04 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8909eaaf7 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff891c5c93b UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff88bd106ef UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff88bd28e46 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff88ba49898 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff88cb522dc UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff88cb61744 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff88cb60ecc UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff88b7c9940 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff88b78a69a UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff88b7a6c83 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7cf2f8fa0 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7cf2ee39c UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7cf2ee6ba UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7cf2f209e UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7cf304e44 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7cf307466 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff92cf7e8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff92e11c34c ntdll.dll!UnknownFunction
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Warning:
UATHelper: Packaging (Windows): Script Stack (0 frames) :
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 42 error(s), 1 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 19.83 seconds
UATHelper: Packaging (Windows): Took 30.34s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\[Users]\[My User]\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 36s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(531): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Cook Failure
vexe
(vexe)
November 11, 2025, 7:11pm
2
Getting this error as well. Not sure what to do about it. Anyone has ideas?
[2025.11.10-15.23.09:159][253]PackagingResults: Error: begin: stack for UAT
[2025.11.10-15.23.09:159][253]PackagingResults: Error: === Handled ensure: ===
[2025.11.10-15.23.09:160][253]PackagingResults: Error: Ensure condition failed: GravityGroupIndex < 8 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\RigidParticleControlFlags.h] [Line: 42]
[2025.11.10-15.23.09:160][253]PackagingResults: Error: Stack:
[2025.11.10-15.23.09:160][253]PackagingResults: Error: [Callstack] 0x00007ffb829effc5 UnrealEditor-PhysicsCore.dll!Chaos::TPBDRigidParticle<double,3>::SetGravityGroupIndex() [D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ParticleHandle.h:3410]
[2025.11.10-15.23.09:160][253]PackagingResults: Error: [Callstack] 0x00007ffb829f0054 UnrealEditor-PhysicsCore.dll!FChaosEngineInterface::SetGravityGroupIndex_AssumesLocked() [D:\build\++UE5\Sync\Engine\Source\Runtime\PhysicsCore\Private\ChaosEngineInterface.cpp:1200]
[2025.11.10-15.23.09:160][253]PackagingResults: Error: [Callstack] 0x00007ffb8b319047 UnrealEditor-Engine.dll!TInitBodiesHelperBase<TSizedInlineAllocator<1,32,TSizedDefaultAllocator<32> > >::CreateActor_AssumesLocked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1320]
[2025.11.10-15.23.09:160][253]PackagingResults: Error: [Callstack] 0x00007ffb8b31f2a3 UnrealEditor-Engine.dll!TInitBodiesHelperBase<TSizedInlineAllocator<1,32,TSizedDefaultAllocator<32> > >::CreateShapesAndActors() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1541]
[2025.11.10-15.23.09:160][253]PackagingResults: Error: [Callstack] 0x00007ffb8b341f7e UnrealEditor-Engine.dll!TInitBodiesHelperBase<TSizedInlineAllocator<1,32,TSizedDefaultAllocator<32> > >::InitBodies() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1579]
[2025.11.10-15.23.09:160][253]PackagingResults: Error: [Callstack] 0x00007ffb8b34274d UnrealEditor-Engine.dll!FBodyInstance::InitBody() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1745]
[2025.11.10-15.23.09:160][253]PackagingResults: Error: [Callstack] 0x00007ffb8b342063 UnrealEditor-Engine.dll!FBodyInstance::InitBody() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1708]
[2025.11.10-15.23.09:160][253]PackagingResults: Error: [Callstack] 0x00007ffb8a4ecb64 UnrealEditor-Engine.dll!UPrimitiveComponent::OnCreatePhysicsState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:915]
[2025.11.10-15.23.09:161][253]PackagingResults: Error: [Callstack] 0x00007ffb8a638dae UnrealEditor-Engine.dll!UStaticMeshComponent::OnCreatePhysicsState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\StaticMeshComponent.cpp:952]
[2025.11.10-15.23.09:161][253]PackagingResults: Error: [Callstack] 0x00007ffb8a399adc UnrealEditor-Engine.dll!UActorComponent::CreatePhysicsState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:2303]
[2025.11.10-15.23.09:161][253]PackagingResults: Error: [Callstack] 0x00007ffb8a3a7311 UnrealEditor-Engine.dll!UActorComponent::ExecuteRegisterEvents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:2389]
[2025.11.10-15.23.09:161][253]PackagingResults: Error: [Callstack] 0x00007ffb8a41a26a UnrealEditor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1918]
[2025.11.10-15.23.09:161][253]PackagingResults: Error: [Callstack] 0x00007ffb89b33c8f UnrealEditor-Engine.dll!AActor::IncrementalRegisterComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:6181]
[2025.11.10-15.23.09:161][253]PackagingResults: Error: [Callstack] 0x00007ffb8ac99435 UnrealEditor-Engine.dll!ULevel::IncrementalRegisterComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:2001]
[2025.11.10-15.23.09:161][253]PackagingResults: Error: [Callstack] 0x00007ffb8ac99e04 UnrealEditor-Engine.dll!ULevel::IncrementalUpdateComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1865]
[2025.11.10-15.23.09:161][253]PackagingResults: Error: [Callstack] 0x00007ffb8acdaaf7 UnrealEditor-Engine.dll!ULevel::UpdateLevelComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1663]
[2025.11.10-15.23.09:161][253]PackagingResults: Error: [Callstack] 0x00007ffb8bf4c93b UnrealEditor-Engine.dll!UWorld::UpdateWorldComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:2804]
[2025.11.10-15.23.09:183][254]PackagingResults: Error: [Callstack] 0x00007ffb86c806ef UnrealEditor-UnrealEd.dll!UEditorEngine::InitializePhysicsSceneForSaveIfNecessary() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4320]
[2025.11.10-15.23.09:183][254]PackagingResults: Error: [Callstack] 0x00007ffb86c98e46 UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4432]
[2025.11.10-15.23.09:183][254]PackagingResults: Error: [Callstack] 0x00007ffb869b9898 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Cooker\CookSavePackage.cpp:126]
[2025.11.10-15.23.09:184][254]PackagingResults: Error: [Callstack] 0x00007ffb87ac22dc UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpRuntimeSaves() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:5053]
[2025.11.10-15.23.09:184][254]PackagingResults: Error: [Callstack] 0x00007ffb87ad1744 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1528]
[2025.11.10-15.23.09:184][254]PackagingResults: Error: [Callstack] 0x00007ffb87ad0ecc UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1408]
[2025.11.10-15.23.09:184][254]PackagingResults: Error: [Callstack] 0x00007ffb86739940 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:598]
[2025.11.10-15.23.09:184][254]PackagingResults: Error: [Callstack] 0x00007ffb866fa69a UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:550]
[2025.11.10-15.23.09:184][254]PackagingResults: Error: [Callstack] 0x00007ffb86716c83 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:269]
[2025.11.10-15.23.09:184][254]PackagingResults: Error: [Callstack] 0x00007ff7543a8fa0 UnrealEditor-Win64-DebugGame-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3860]
[2025.11.10-15.23.09:184][254]PackagingResults: Error: [Callstack] 0x00007ff75439e39c UnrealEditor-Win64-DebugGame-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:143]
[2025.11.10-15.23.09:185][254]PackagingResults: Error: [Callstack] 0x00007ff75439e6ba UnrealEditor-Win64-DebugGame-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:128]
[2025.11.10-15.23.09:185][254]PackagingResults: Error: [Callstack] 0x00007ff7543a209e UnrealEditor-Win64-DebugGame-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
[2025.11.10-15.23.09:185][254]PackagingResults: Error: [Callstack] 0x00007ff7543b4e44 UnrealEditor-Win64-DebugGame-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:339]
[2025.11.10-15.23.09:185][254]PackagingResults: Error: [Callstack] 0x00007ff7543b7472 UnrealEditor-Win64-DebugGame-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2025.11.10-15.23.09:185][254]PackagingResults: Error: [Callstack] 0x00007ffc17857374 KERNEL32.DLL!UnknownFunction []
[2025.11.10-15.23.09:185][254]PackagingResults: Error: [Callstack] 0x00007ffc184fcc91 ntdll.dll!UnknownFunction []
[2025.11.10-15.23.09:185][254]PackagingResults: Error: end: stack for UAT
vexe
(vexe)
November 11, 2025, 8:29pm
3
Found the issue in my case. There was an actor in one of the levels with GravitGroupIndex 10. You can write a little script to help you find these invalid values.
void UDTCheatManager::AliTesting()
{
TArray<UObject*> ActorList;
LoadBlueprintCDOsByType(AActor::StaticClass(), ActorList);
for(auto It : ActorList)
{
auto Actor = Cast<AActor>(It);
if (Actor)
{
for (auto Comp : Actor->GetComponents())
{
auto Primitive = Cast<UPrimitiveComponent>(Comp);
if (Primitive)
{
int Index = Primitive->BodyInstance.GravityGroupIndex;
if (Index >= 8)
{
UE_LOG(LogTemp, Error, TEXT("Object has invalid GravityGroupIndex %s"), *Actor->GetName());
}
}
}
}
}
}
I found mine finally, I had to find them manually but a single floor and wall tile had an index of 10 for some reason.