Unknown Cook Failure: Ensure condition failed: SkeletalBodySetups[i]

So I’m trying to package the game I’ve been working on, and I’ve run into an Unknown Cook Failure error. I’m very new to the engine, this being the very first project I’ve worked on within it. I have no idea where to even begin troubleshooting this issue, so any help or pointers for things I should investigate would be greatly appreciated.

Managed to figure out the issue, so posting here in case anyone is in the same boat. When I imported my skeletal mesh assets, it auto-created skeletal physics body asset. I had deleted the colliders, but kept the assets cause I though they were necessary for thinks to function properly. When I deleted the empty physics body asset(s), I was then able to compile.

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