Unknown Cook Failure (Android) where to start?

[2016.04.15-21.01.25:754][244]MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.04.15-21.01.25:752][ 0]LogSceneComponent:Error: Component ‘SphereComponent None.None:None.None.SphereCollision’ has ‘StaticMeshComponent None.None:None.None.Sphere’ in its AttachChildren array, however, ‘StaticMeshComponent None.None:None.None.Sphere’ believes it is not attached to anything

Is there anyway I can narrow down what object generated this error?
Attached is the much larger log.

link text

Hello paul.jan725,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you package out a clean project?
  2. Could you provide the settings that you are using for your project when packaging?
  3. What device are you trying to package out to?
  4. Could you provide the current OS that is being run on the device?

Since then, I cleaned my build and I no longer get mention of sphere, however the error I do get is just as confusing:

MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.04.25-22.38.19:892][ 0]LogOutputDevice:Error:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.04.25-22.38.20:472][ 0]LogWindows:Warning: CreateProc failed (2) …\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -AppName=UE4-NBT2 -DebugSymbols=…\Engine\Intermediate\Symbols
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.04.25-22.38.21:046][ 0]LogSavePackage:Warning: Obj in another map: LandscapeMaterialInstanceConstant /Game/Levels/Zone02_Forest/World00/L_Zone02World00Area01.LandscapeMaterialInstanceConstant_50
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.04.25-22.38.21:047][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.04.25-22.38.21:464][ 0]LogWindows:Warning: CreateProc failed (2) …\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -AppName=UE4-NBT2 -DebugSymbols=…\Engine\Intermediate\Symbols
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.04.25-22.38.21:470][ 0]LogOutputDevice:Error:

  1. No. The cook fails.
  2. Packaging Android (ETC2)
  3. just using file->package Project->Android (ETC2)
    I would like to get the package on a Nexus 9 running 5.0.1 , I also have a more updated NVidia SHIELD tablet I could use

Could you make sure that you have your project setup correctly to package out for Android? I have provided documentation below that will help get you started please go through it and make sure everything is setup correctly. One thing to double check is your project settings > Android to make sure you have it configured for Android.

Documentation: Android Game Development | Unreal Engine Documentation

I’m trying to install the 1R1 AndroidWorks and its not working.
The USB Driver has the wrong directory, and after manually fixing that, NSight Tegra fails to detect Visual Studio 2015 Community.

I was using 1R2, I’ve uninstalled that and am giving it another try with 1R4 CodeWorks (latest from nvidia)

Hello paul.jan725,

I was wondering how the 1R4 code works worked out for you. Are you still getting the same error?

1R4 installed okay (unlike 1R1) and packaged a stock 3rd person project okay for android, but I’m getting the same error on my project as before:

MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.05.10-21.56.36:306][  0]LogOutputDevice:Error: 
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.05.10-21.56.36:899][  0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe  -Unattended -AppName=UE4-NBT2 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.05.10-21.56.37:300][  0]LogSavePackage:Warning: Obj in another map: LandscapeMaterialInstanceConstant /Game/Levels/Zone02_Forest/World00/L_Zone02World00Area01.LandscapeMaterialInstanceConstant_50
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.05.10-21.56.37:301][  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.05.10-21.56.37:773][  0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe  -Unattended -AppName=UE4-NBT2 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.05.10-21.56.37:788][  0]LogOutputDevice:Error: 
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.05.10-21.56.37:788][  0]LogWindows:Error: === Critical error: ===

Could you zip down your project and send it to me so that I could take a closer look? You can do so via google drive or drop box. If you would like to send it privately, you could do so via a private message to me on the forums.

Hello paul.jan725,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.