Unknown Cook Error Ue5.5 might have to do with PCG?

Hello, when I go to cook my project it fails with an unknown cook error.
Earlier in the output log there’s a stack trace that appears twice, then more commands execute, then it appears once more, followed by more output until the cook fails.
The stack trace says :

UATHelper: Cooking (Windows): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: GeneratedResources.IsEmpty() [File:D:\build++UE5\Sync\Engine\Plugins\PCG\Source\PCG\Private\PCGComponent.cpp] [Line: 3469]

Considering this is the only error I get I’m assuming its what’s causing the cook to fail?

Any ideas on how to fix this? Any help is greatly appreciated.