Document Link
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Overview
J Niagara And Parameters makes it easy to assign Niagara user parameters at runtime.While the editor allows you to configure parameters via the NiagaraComponent details panel, there's no built-in way to do this during gameplay—especially when spawning effects using NiagaraFunctionLibrary or calling them inside an AnimNotify.With this plugin, you can apply parameters at the same time you spawn a Niagara system.
Blueprint-friendly and easy to useThe entire workflow is 100% blueprint-based—no C++ required.It’s perfect for technical artists, VFX artists, animators, and blueprint-only developers.
Key Features
Runtime parameter assignment: Instantly apply user parameters when spawning effects during gameplay or animation events.
Fully blueprint-driven workflow: Everything is handled visually, no coding needed.
Saves development time: Automates repetitive parameter setup so you can focus on creating impactful visuals.
Plugin Requirements
Every Unreal Engine version requires the "Niagara" plugin to be enabled in your project.
For Unreal Engine 5.3 to 5.4, the "StructUtils" plugin must also be enabled.