Resources
Overview
J Collision Query provides an all-in-one collision query component that supports line traces, overlaps, and shape-based sweeps—fully configurable from Blueprint.
You can customize shape, filter, debug drawing, and trigger settings using clean data structures.
Whether you need periodic queries, runtime triggers, or visual debugging in the editor, this component is designed to be powerful and flexible for any use case.
Ideal for gameplay programmers, designers, technical artists, and Blueprint-only workflows.
Key Features
Supports all query types: Line, Box, Sphere, Capsule for Trace, Overlap, and Sweep
Fully data-driven: Configure shapes, offsets, filters, and debug options via structs
Visual debugging in editor: Preview your collision logic without pressing Play
Periodic and trigger-based execution: Control query timing through built-in timer or custom trigger settings
Console control: Override debug draw settings with console variables