Unknow error ue5 package Android (MULTI)

LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
LogTurnkeySupport: Project requires temp target (OculusVR plugin is enabled)
LogLauncherProfile: Unable to use promoted target - D:/Document/Unreal Projects/Kit Files 5.1/Binaries/Android/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““E:/3D engine/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Document/Unreal Projects/Kit Files 5.1/space.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=55408 -project=“D:/Document/Unreal Projects/Kit Files 5.1/space.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Document/Unreal Projects/Kit Files 5.1/space.uproject” -unrealexe=“E:\3D engine\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Android -cookflav
or=Multi -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/Document/Unreal Projects/GAME” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running AutomationTool…
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Starting AutomationTool…
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Parsing command line: -ScriptsForProject=“D:/Document/Unreal Projects/Kit Files 5.1/space.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=55408 -project=“D:/Document/Unreal Projects/Kit Files 5.1/space.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Document/Unreal Projects/Kit Files 5.1/space.uproject” -unrealexe=“E:\3D engine\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Android -cookflavor=Multi -installed -stage -archive -package
-build -pak -iostore -compressed -prereqs -archivedirectory=“D:/Document/Unreal Projects/GAME” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Initializing script modules…
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Total script module initialization time: 0.16 s.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Executing commands…
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Installed Sdk validity:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Android: (Status=Valid, Allowed_Sdk=r25b, Current_Sdk=r25b, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Scanning for envvar changes…
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): … done!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Cleaning Temp Paths…
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Setting up ProjectParams for D:\Document\Unreal Projects\Kit Files 5.1\space.uproject
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): space.uproject requires a temporary target.cs to be generated (OculusVR plugin is enabled)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running: E:\3D engine\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “E:\3D engine\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” space Android Development -Project=“D:\Document\Unreal Projects\Kit Files 5.1\space.uproject” “D:\Document\Unreal Projects\Kit Files 5.1\space.uproject” -NoUBTMakefiles -remoteini=“D:\Document\Unreal Projects\Kit Files 5.1” -skipdeploy -Manifest=“D:\Document\Unreal Projects\Kit Files 5.1\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\User\AppData\Roaming\Un
real Engine\AutomationTool\Logs\E+3D+engine+UE_5.1\UBT-space-Android-Development.txt”
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Log file: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+3D+engine+UE_5.1\UBT-space-Android-Development.txt
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Android (8490178, based on r450784d) clang version 14.0.6 (toolchain/llvm-project - Git at Google 4c603efb0cca074e9238af8b4106c30add4418f6)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Target: x86_64-w64-windows-gnu
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Thread model: posix
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): InstalledDir: C:/Users/User/AppData/Local/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): VirtualCamera.uplugin is referenced via space.uproject with a mismatched ‘SupportedTargetPlatforms’ field. This will cause problems in packaged builds, because the .uplugin file will not be staged. Launch the editor to update references from your project file, or update references from other plugins manually.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 0,973105s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UnrealBuildTool failed. See log for more details. (C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+3D+engine+UE_5.1\UBT-space-Android-Development.txt)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Error