Unknow Error? Cannot Package!

I keep getting an unknown error. I even installed a new sdk and restarted my pc. What is wrong?

LogUObjectHash: Compacting FUObjectHashTables data took   0.73ms
LogTurnkeySupport: Project requires temp target (EasyFileDialog plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../Unreal Projects/Gallium/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="E:/Unreal Projects/Gallium/Gallium.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52722  -project="E:/Unreal Projects/Gallium/Gallium.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="E:/Unreal Projects/Gallium/Gallium.uproject"  -unrealexe="E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -pre
reqs -archivedirectory="E:/Unreal Projects/Packaged Games" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="E:/Unreal Projects/Gallium/Gallium.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52722 -project="E:/Unreal Projects/Gallium/Gallium.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="E:/Unreal Projects/Gallium/Gallium.uproject" -unrealexe=E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="E:/Unreal Projects/Packaged Games"
 -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.14 s.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done! 
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for E:\Unreal Projects\Gallium\Gallium.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: E:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "E:\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Gallium Win64 Shipping -Project="E:\Unreal Projects\Gallium\Gallium.uproject" -Manifest="E:\Unreal Projects\Gallium\Intermediate\Build\Manifest.xml"  -remoteini="E:\Unreal Projects\Gallium"  -skipdeploy  -log="C:\Users\Tille\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\UBT-Gallium-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\Tille\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\UBT-Gallium-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for Gallium (manifest 'E:\Unreal Projects\Gallium\Intermediate\Build\Manifest.xml' not found)
UATHelper: Packaging (Windows): Writing manifest to E:\Unreal Projects\Gallium\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building Gallium...
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.37.32822 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows): [Upgrade]     CppStandard = CppStandardVersion.Default        => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
UATHelper: Packaging (Windows): [Upgrade]     WindowsPlatform.bStrictConformanceMode = true   => Updates MSVC strict conformance mode to true (Previously: false).
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V4;' in Gallium.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (12 physical cores, 20 logical cores)
UATHelper: Packaging (Windows):   Executing up to 12 processes, one per physical core
UATHelper: Packaging (Windows): ------ Building 3 action(s) started ------
UATHelper: Packaging (Windows): [1/3] Resource Default.rc2
UATHelper: Packaging (Windows): ..\Build\Windows\Resources\Default.rc2(95) : error RC2175 : resource file E:\Unreal Projects\Gallium\Build\Windows\Application.ico is not in 3.00 format
UATHelper: Packaging (Windows): Total time in Parallel executor: 0.07 seconds
UATHelper: Packaging (Windows): Total execution time: 1.32 seconds
UATHelper: Packaging (Windows): Took 1.43s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Tille\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\UBT-Gallium-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Hey @Overseeing_Industry !

What it’s saying is your .ico you’re trying to use is not in 3.00 format- what this means is typically it was a converted .bmp from paint or something. You will either need to use a basic .ico file or use one of the many .ico editing softwares out there, including Visual Studio, to make your .ico file!

Hope this helps! :slight_smile: