So 4th time lucky trying to post this. First 2 times, I couldn’t post because the file size for my log file was too large.
And then I tried to dump it here, and the thing keps saying error and crashing.
I’m trying to launch my 1 level game (experiment) onto my computer so that I can put it on a usb stick to use on multiple computers.
However, it is not working, and I am not sure why.
I’ve dumped below the last thing that goes right (UnrealPak apparently) and then the following errors.
Project.CreatePak: UnrealPak Done *******
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationUtils.Automation: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb
Stacktrace: at AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
at Project.CopyManifestFilesToStageDir(Dictionary2 Mapping, String StageDir, String ManifestName, List1 CRCFiles)
at Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
at Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
at Project.CopyBuildToStagingDirectory(ProjectParams Params)
at BuildCookRun.DoBuildCookRun(ProjectParams Params)
at BuildCommand.Execute()
at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
at AutomationTool.Automation.Process(String[] CommandLine)
at AutomationTool.Program.MainProc(Object Param)
at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
at AutomationTool.Program.Main()
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
Domain_ProcessExit
copying UAT log files…
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED