Toggle Master – SetActive for Unreal Engine
Videos: Trailer
The feature Unreal always needed. Finally here.
If you've worked in Unity, you know how easy it is to disable an actor with a single click. Unreal Engine never had that until now. Toggle Master adds a native-feeling Enable/Disable toggle directly in the Scene Outliner, giving you Unity's SetActive workflow without leaving the editor. But this is not just for Unity users. Whether you've never used Unity or you're an experienced Unreal veteran, Toggle Master will quickly become essential.
Film and virtual production teams will love it too. Toggle geometry, lights, and props in or out of a scene with one click, without destroying your level layout or losing settings.
Three Independent Controls per Actor
Most tools give you one toggle. Toggle Master gives you three — and they work completely independently:
Enable / Disable: The main switch. It suppresses BeginPlay logic, Tick, and Construction Script at runtime. Disabled actors stay disabled in PIE and in packaged builds.
Hide / Show: Controls visibility independently from the enabled state. Hide an actor without disabling it, or disable it without hiding it.
Collision On / Off: Toggle collision independently. Perfect for blocking volumes, trigger zones, or geometry you want visible but physically inactive.
No more Details panel. No more scrolling through actor properties. All three controls sit right in the Scene Outliner column, one look and you know the state of every actor in your level.
Full Feature List
One-click Enable / Disable directly in the Scene Outliner
Independent Hide / Show toggle per actor
Independent Collision toggle per actor
Runtime persistence, disabled state survives PIE and packaged builds
Blueprint Guard Nodes (TM Guard) automatically injected into BeginPlay, Construction Script, and Tick, no manual wiring required
Tick suppression on disabled actors via SetActorTickEnabled
Full Undo / Redo support for all operations
Batch operations, toggle multiple selected actors at once
Settings panel to control which guards are injected and whether guards persist after re-enabling
Right-click context menu integration
Works with any Actor Blueprint, no base class changes required
UncookedOnly editor module, zero runtime overhead in shipped builds
Clean removal: Deleting a guard node automatically restores the original Blueprint wiring
Customizable via Editor Preferences: Defaults work out of the box, but users can tune everything
Full Source Code included: No black box, no waiting for updates, you own it completely
For Unity Developers
Stop re-learning your workflow from scratch. Toggle Master brings the one Unreal missing piece that Unity developers reach for on day one. SetActive(false) has finally arrived, and it's better.
For Unreal Veterans
You've been disabling actors the hard way for years: visibility flags, manual Blueprint branches, hidden Details panel checkboxes that don't survive PIE. Toggle Master replaces all of that with a single column in the Outliner you'll wonder how you lived without.
For Film & Virtual Production
Manage complex scene compositions with instant non-destructive actor toggles. Toggle geometry, lights, and FX independently across hide, collision, and activation state, all without touching a single property panel.
One plugin. Three toggles. Total control. All at an unbeatable price!