Since we can’t use Styles (to e.g. easily change something in all our buttons) anymore, the only way is to create a “parent” widget and reuse it (if I’m not mistaken).
I want to create a “Button_Style1”, “Button_Style2”, etc. parent widgets to reuse them and be able to change e.g. their text color of all buttons using this “style” easily. So I’ve created a “textOnButton” variable and assigned it to the button’s text. But when changing this value, it doesn’t update in UMG editor:
It works in game (button shows “Custom text!”), but it would be really nice to have preview of default values in UMG editor. Is there a way to do it?