We’ve just released plugin binaries for Unreal Engine 4.21.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
we were trying to reproduce this issue a very long time but it has been always working on our test machines what was very weird and hard. Finally, we have an idea what may be wrong. Probably this is not a problem with plugin itself but with outdated mono version on your Mac.
Could you please run Terminal and execute command “mono --version”? What version do you have? We have version 5.16.0 and it accepts all incoming certificates correctly. If you have older mono could you please update to the 5.16.0 version? How to install mono on macOS you can find there: Install Mono on macOS | Mono
Sorry, my english is perfect.
We wanted to buy ads from Tapjoy to advert our game. But this goal is achived an other way, but thank You for your reply!
But now I have another problem. We use Vungle as rewarded video ads provider. On iOS it is working very well. But on Android there is not any video from Vungle.
Is this plugin capable to achive this? Because when I reinstall the SDKs, there is no Vungle Android SDK in that list, only iOS SDK. Or the App doesn’t need it?
UPDATE: This is interesting. Your documentation contains, it needs Android 8.1.0 (API27) SDK Platform installed. But I missed this information and only Android 9 (API 28) and Android 7.1.1 (API 25) are installed.
Does this mistake cause the problem?
This is definitely something with configuration. Please send on support [at] gamednastudio.com screenshots of your AdMob Dashboard (Vungle details for Android) and screenshots of your Vungle Dashboard.
Just a reminder, sorry for this, but I am waiting for answer for my email (“Your request (889) has been received”). I have sent what You asking from me.
And I have a second remark: it seems we cannot use any third party advertising provider. We tried to use Vungle before and now InMobi but they are not working on Android. We can get only Google Ads.
On IOS there is not any problem, it is working perfectly.
Okay, so I had to make the plugin work properly on Android by myself.
I’ve corrected the UniversalMobileAds_UPL_Android.xml. Vungle, InMobi and Unity Ads are working and tested.
I’ve not deal with the rest, but I think they need repair also.
Hi,
Im using this plugin in my projects. Everything works well and ads do show up but the two events “Rewarded Video Playing Completed” and** “Rewarded Video Completed”** and not showing up in the list.
I’m sorry about this delay but we are working on huge Universal Mobile Ads update and it will fix all of these issues and will introduce higher revenue and ads availability. Update will be available very soon in the following days.
Do you have an ETA of the upcoming update for the Universal Mobile Ads? Indeed, after having followed all the recommended steps, I’m still not able to display ads on iOS.
This is the only blocker that prevents me to release my game.
-Hathis
Side question: Your update has already been sent to Epic and you waiting for their approval? Or once you release it, we will have to wait for two weeks more if we have bought it from the Epic marketplace?
Thanks again for your plugins, even if I’ve trouble with, you seem friendly and available to provide good support.
These events are accessible by Universal Mobile Ads Component. Please add Universal Mobile Ads Component to the Actor (Game Mode is preferred) and then you will be able to add these events in component’s options.
Update is already done and will be available today or tomorrow on our GitHub repository and within a week on Marketplace. You can receive access to the GitHub repository by sending your receipt on support [at] gamednastudio.com
Universal Mobile Ads 2.8.1 for UE 4.21 and 2.7.1 for UE 4.20 released!
We’ve just released big SDK updates for UE 4.20 and UE 4.21.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
Compatibility updates for Unreal Engine 4.21
gameDNA installer now automatically downloads AppLovin SDK. No more manual SDK resolving!
Added improvements for Android 9 (Pie)
Added GDPR consent handling for AdColony, InMobi, and Vungle on Android.
Added ProGuard updates.
Added improvements for iOS 12, iPhone XS, iPhone XS Max, and iPhone XR
Added GDPR consent handling for AdColony, InMobi, Chartboost, and Vungle on IOS.
AdMob SDK for Android updated to 17.1.1
AdColony SDK for Android updated to 3.3.6
AdColony Adapter for Android updated to 3.3.5.1
AppLovin SDK for Android updated to 9.1.0
AppLovin Adapter for Android updated to 8.1.4.0
Chartboost SDK for Android updated to 7.3.0
Chartboost Adapter for Android updated to 7.3.0.0
Facebook Audience Network SDK for Android updated to 5.1.0
Facebook Audience Network Adapter for Android updated to 5.1.0.0
Flurry SDK for Android updated to 11.4.0
Fyber SDK for Android updated to 8.22.1
InMobi SDK for Android updated to 7.2.2
InMobi Adapter for Android updated to 7.2.1.0
ONE by AOL SDK for Android updated to 6.8.2
Tapjoy SDK for Android updated to 12.2.0
Tapjoy Adapter for Android updated to 12.1.0.0
Unity Ads SDK for Android updated to 3.0.0
Unity Ads Adapter for Android updated to 3.0.0.0
Vungle SDK for Android updated to 6.3.24
Vungle Adapter for Android updated to 6.3.17.0
AdMob SDK for iOS updated to 5.13.0
AdColony SDK for iOS updated to 3.3.6
AdColony Adapter for iOS updated to 3.3.5.0
AppLovin SDK for iOS updated to 6.1.0
AppLovin Adapter for iOS updated to 5.1.2.0
Chartboost SDK for iOS updated to 7.3.0
Chartboost Adapter for iOS updated to 7.3.0.0
Facebook Audience Network SDK for iOS updated to 5.1.0
Facebook Audience Network Adapter for iOS updated to 5.1.0.0
Hello, i recently purchased the facebook extended plugin (sellfy version), i did receive an email asking for my github username so i would be added to the private repo, its been a week and still nothing, now i just discovered that if you enable the facebook plugin, the default engine Ads nodes simply wont work, i have even tested by creating an empty project and adding ads, it worked perfectly, as soon as i enabled the facebook plugin the ads stopped showing up, so now i need to buy another plugin of yours for the ads to work? or there is a workaround about this?, what about the private repo?
As we discussed via e-mail, we granted all necessary access for you on our GitHub repositories.
We’ve made an extensive testing on many configurations and we can confirm default ads implementation in UE4 (if configured properly) should work good when Extended Facebook plugin is enabled.