Universal Mobile Ads for iOS & Android

not working on Development build.log is too long so i am uploading it
https://drive.google.com/file/d/0B1fHJCEkQwSsUUdaampKZGExWDQ/view?usp=sharing

there is it

Itā€™s a problem with old Proguard. Your Proguard version is 4.7 but you need version 5.0 or above. You have probably old NVIDIA CodeWorks installed. You should install version 1R6u1 which is attached to UE 4.16. Please notice that version 1R6 is wrong, it should be exactly 1R6u1. Itā€™s located under path /Engine/Extras/AndroidWorks/.

You could alternatively download the newest ProGuard from this website: ProGuard Java Optimizer and Obfuscator - Browse /proguard/5.3 at SourceForge.net and replace under path: /NVPACK/android-sdk-windows/tools/proguard

i am using the one that came inside of extras for 4.16.2
86f5ab22623f21a51ab11250c54fe8c3aea19141.jpeg
i am going to download the sourceforge link

i downloaded ā€œproguard5.3.3.zip 2017-04-02 3.1 MBā€
replaced. Clean build intermediate. rebuild. error again
new log attached

https://drive.google.com/file/d/0B1fHJCEkQwSsbDllMEJsU0VIbnc/view?usp=sharing

i just installed facebook and univerasl mobile kit, fill the options and now the project compiles on debug mode

One of the logs say an error with missing gear vr libs. I had the gear vr plugin deactivated for reducing apk size. When i enabled it i could compile again debug and shipping but my apk size now is 120 mb and it was 48mb before. So are the google play libs related?am i wrong with the gear vr plug-in?

Universal Mobile Ads 2.3.2 Update released!

Weā€™ve just released update for plugin. You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:

  • Fixed ProGuard rules for Shipping mode. Now final APK package size can be lower!

If you havenā€™t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

Try the new update 1.2.2 for Ultimate Mobile Kit: Ultimate Mobile Kit for iOS & Android - Firebase - Marketplace - Epic Developer Community Forums

Great! Iā€™m happy that it works :slight_smile:

Weā€™ve just released 2.3.2 update for Universal Mobile Ads with final APK reduction size (see above): Universal Mobile Ads for iOS & Android - Marketplace - Epic Developer Community Forums This update removes unnecessary functions from Google Play Services. If it wonā€™t help, it means that itā€™s not related to the UMA plugin.

now it is compiling and is more stable. i am testing the functions available but everything is cool finally. Thank you patrick.

by the way is it possible to handle callbacks on the same node so we dont have to using a BP component?
something like this

https://raw.githubusercontent.com/feixuwu/UnrealEngine4-EZ-Mobile-Ads/master/docs/call.PNG

Awesome! Iā€™m very happy that it works good now! :cool:

Currently itā€™s not possible but very big update with tons of new features for Universal Mobile Ads is under development. Weā€™ll also add what you suggested so stay tuned! :slight_smile:

Thank you!

Everything is working Fine.

gameDna help me in everything and after two hours of work helping me to fix my code errors and problems he got everything working.
Excellent plugins and excellent support. Worth every cent.!

My pleasure! :smiley:

UNIVERSAL MOBILE ADS - SUMMER SALE ON UNREAL MARKETPLACE!

**Universal Mobile Ads discounted during The 2017 Marketplace Summer Sale! This promotion runs through August 1st at 6pm EST.
**

Buy now on UE4 Marketplace.

Universal Mobile Ads 2.3.3 released!

Weā€™ve just released update for plugin. You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:

  • Updated Google Play Services SDK to 11.0.4
  • Updated AdMob SDK for IOS to 4.0.4
  • Updated Facebook Audience Network SDK to 4.24.0
  • Updated Flurry SDK for Android to 7.2.3
  • Updated InMobi SDK for Android to 6.2.4

If you havenā€™t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

Hey, we Updated our Project to UE 4.16.2 (GitHub Source Edition) and installed the Universal Mobile Ads 2.3. We Updated the SDK Files with the gameDNAInstaller but experience some problems on the publishing progress in the Apple Store.

After we upload the IPA we get the following error via an email.

Can you help out with this? Because it seems a problem with one iOS SDK.

Thanks,
Marcel / pyr0t0n

Universal Mobile Ads 2.3.4 released!

Weā€™ve just released update for plugin. You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:

  • Removed Info.plist from Vungle Bundle on iOS.
  • Native AdColony libraries forced to load.

If you havenā€™t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

Please download the newest 2.3.4 update.

After Updating, i deleted the Universal Mobile Ads Folder, replaced it with the new one and redownload the SDK files. I get an error on remote compiling:


UATHelper: Packaging (iOS): UnrealBuildTool: clang: error: no such file or directory: '/Users/mac/UE4/Builds/CLIENT-09/D/UnrealEngine/project/Plugins/UniversalMobileAds/Source/ThirdParty/IOS/InMobi/Adapter/libAdapterInMobi.a'

which comes to


UATHelper: Packaging (iOS): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: /Users/mac/UE4/Builds/CLIENT-09/D/UnrealEngine/project/Binaries/IOS/Project-IOS-Shipping

Thanks for helping.

Have you reinstalled SDK using gameDNA installer?