Tap shop button and watch an ad. It will work fine.
Close shop screen, then reopen it. You will see that another ad is successfully loaded.
Press home screen, then remove the game from the RAM using task manager.
Launch the game again, and go to the shop.
You will see that ad is not loading anymore, even if you wait for minutes. It say it is a network error and ad is never being loaded. If there isnāt any problem with loading ad, wait for a couple of hours and try again producing the problem.
I went through all steps you provided and it works for meā¦ I loaded ad 6 times even after restart the game. Both Interstitial and Rewarded Ads work in your game. Tested on NVIDIA Shield. Maybe itās a coincidence and after restart game no more ads were available for you? Please test it again. If you still have this problem, please attach logs with these errors.
Hi, got a problem, probably with pluginā¦ I followed the guide, but I have several bugs. At first, I see there are errors caused by missing manifests in vungl and ONE by AOL. I attach log file and build.xml file. Thanks for help.
Is it possible if someone send me zipped āUniversalMobileAdsā folder in your package-possible projectās pluginās folder, please? I have a problem with it and me and my java friends canāt figure it out for 67 hours. Thanks
Please donāt do this. License doesnāt allow to share pluginās source code. You have probably unallowed characters in package name (com.MakProcrastinations.RevenerRocks!]). I sent you instructions via e-mail. Donāt worry. Iāll help you!
Thanks for testing it. Me too couldnāt repeat this on another phones. I think this is happening if I install from .bat file via computer. Also not only my game, all of the games that are using AdMob are not showing ads until I restart the phone. So apparently it is a problem of admob, not the plugins. Sorry for bothering you with this
Universal Mobile Ads Plugin 2.1.2 HOTFIX released!
CHANGELOG:
ā Fixed building errors on IOS.
**
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.**
Universal Mobile Ads Plugin 2.2.0 for UE 4.16 final release!
Weāve just released plugin binaries for Unreal Engine 4.16
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
Google Play Services updated to 10.2.1
Automatic iOS Plist Updates. No more editing āAdditional Plist Dataā!
AppLovin interstitial support would be very good. AdMob doesnāt allow us to add AppLovin interstitial directly, thatās why I am sure that AppLovin pays more than AdMob for interstitials
I have a question: When i setup mediation, do i only need to provide my payment information on AdMob? Or when i add new networks to admob, do i need to set my payment information on ALL of those networks? Like for example: I wanna add flurry to my mediation on AdMob, i go on the flurry website, create a new app and all of thatā¦ Do i need to type in my Payment information on the flurry website? or does AdMob handle all of that automatically? Do i only need to type in my payment information once, via AdMob? (iāve already typed in my Payment info on AdMob)
Also, iām getting a crash on iOS when i try to Show Interstitial. I deleted the P list information in iOS settings because you said itās not required anymore. Is that why itās crashing?
Unfortunately, AdMob for AppLovin supports only Rewarded Videos.
You need to provide payment information on all networks separately. AdMob mediates all networks but each ad network handle payments on their own.
Please attach log from your device when you try to load.
I donāt think so but you could try to test your game without plugin in TestFlight. Simply delete UMA from project, make distribution build, upload to TestFlight and check if it works. Please let me know what results are after this operation.
We tested and it is not working again, which means it was not because of UMA. We discovered that tās because is a bug of Unreal Engine while using open command with IP address for the second time.
Does it work for 4.16.1? The game crashes when any ad is called.
I follow the instructions. Clean and rebuild from vs and nothing.
I made a experiment to test it. I have on the admob ad unit id on android configuration as i always had
Then at the beginning of the game i call show ad banner of ue4( bottom screen)then i connect a delay node of 10 sec and then i connect a universal show banner node and pass the same ad unit id configured on android options. I set it so it shows the banner on the top side.
Result
The game compile. When i start de game the game show the first ad and 10 sec later it crashes.
I wrote the same problem to support email but i had no response so came here to try to solve and check if there is something missing