I would really like a sample blueprint project to be included / put on github demonstrating how to use things as you see them
it would really clear up some questions - i.e do you need to load a intersitional every-time between playing?
I would really like a sample blueprint project to be included / put on github demonstrating how to use things as you see them
it would really clear up some questions - i.e do you need to load a intersitional every-time between playing?
It would be awesome to simplify/automatize the installation process. Something like a wizard installer is possible?
Thanks!
Is it work on 4.13.2???
Sure! And version for 4.14 is in progress
http://gamednastudio.com/plugins/images/UniversalMobileAds/Update16.png
Universal Mobile Ads Plugin 1.7 for UE 4.14 final release!
Iāve just released plugin binaries for Unreal Engine 4.14
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
If you havenāt owned it yet, you can buy now on Sellfy or UE4 Marketplace.
**If you find any bug, feel free to report it
**
It is possible to add interstitials to Google VR projects?
Unfortunately itās not possible because ad networks donāt provide SDKs for VRā¦
I want these functions:
setShouldAlwaysLoadInterstitialAd(**bool **shouldLoad, **string **adUnitID);
setShouldAlwaysLoadRewardedVideo(**bool **shouldLoad, **string **adUnitID);
It is hard to implement ads with these existing functions:
Load, OnLoadFailure, OnLoadSuccess, OnExpired etc etc
Could you explain what these functions should do?
http://gamednastudio.com/plugins/images/UniversalMobileAds/Update17.jpg
Universal Mobile Ads 2.0 (Second Edition) released!
The most of you complained about previous MoPub mediation system and requested to switch to Google AdMob Mediation system. I listened to your requests so I did it!
From now, Universal Mobile Ads is based on Google AdMob Mediation system. It means that is a better, bigger, simpler, and more powerful plugin. Currently there are 14 ad networks available but will be more and more of them (up to 39!).
You need to spend some time on switching from old system to the new one but I promise itās worth in the long termā¦ You need to install plugin again following the User Guide.
Good luck!
If you have any questions, feel free to ask. Iāll help you!
All current customers can download it for FREE from GitHub repository on releases tab or Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
If you havenāt owned it yet, you can buy now on Sellfy or UE4 Marketplace.
**If you find any bug, feel free to report it
**
Universal Mobile Ads 2.0.1 (HOTFIX) released!
**CHANGELOG:
**ā
Fixed Chartboost and Facebook Adapters for IOS
Having the Admob account banned, can I create another Admob account using the same billing information?
You can try do thisā¦ or try different billing information
Thank you. I try to create another Admob account, as the billing data must be necessarily those of my company
http://gamednastudio.com/storage/banners/MultiDexBanner.png
Have you ever experienced infamous ā64k methodsā error? It often occurs when you are using more than 8 ad networks on Android. Iāve just released free **MultiDex **plugin which eliminates this problem!
More info on UE4 thread: [FREE] MultiDex - eliminates infamous problem with "64k methods" - Community Content, Tools and Tutorials - Unreal Engine Forums
Universal Mobile Ads Second Edition featured on the UE4 Marketplace!
http://gamednastudio.com/plugins/images/UniversalMobileAds/Promo5.jpg
Universal Mobile Ads 2.0.2 released!
Iāve just released update 2.0.2 for Universal Mobile Ads Plugin.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
ā
Fixed reading config files
ā
Fixed crash on calling HasInterstitial()
If you havenāt owned it yet, you can buy now on Sellfy or UE4 Marketplace.
Iāve been using this plugin since day 1 - over the past year gameDNA has kept on top of bugs and released new versions within a week of engine releases - in additions to this, then updated to Google Mediation which is a much easier integration.
The install process has been refined and simplified over the year - a great investment as this plugin has paid for itself many times over - thanks gameDNA
Hi,
Is There a fix for MoPub Marketplace crash? Or what can We do to solve these crashs?
We use UE4.13 and plugin 1.6 version. The game is active both iOS&Androidā¦
Thanks
Thank you for appreciating! In the following weeks Iāll add many ad networks to this plugin