Universal Mobile Ads for iOS & Android

I’m getting build error’s

LogPlayLevel: Error: ERROR: System.IO.FileNotFoundException: bestand D:\DNATG\Epic Games\UE_4.21\Engine\Plugins\Marketplace\UniversalMobileAds\Intermediate\Build\Android\UE4\Development\UniversalMobileAds\UniversalMobileAds.precompiled niet vinden.
LogPlayLevel: Bestandsnaam: D:\DNATG\Epic Games\UE_4.21\Engine\Plugins\Marketplace\UniversalMobileAds\Intermediate\Build\Android\UE4\Development\UniversalMobileAds\UniversalMobileAds.precompiled
LogPlayLevel: bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
LogPlayLevel: bij System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
LogPlayLevel: bij System.IO.StreamReader…ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
LogPlayLevel: bij System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
LogPlayLevel: bij Tools.DotNETCommon.JsonObject.Read(FileReference File) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\JsonObject.cs:regel 50
LogPlayLevel: bij UnrealBuildTool.PrecompiledManifest.Read(FileReference Location) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\PrecompiledManifest.cs:regel 37
LogPlayLevel: bij UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModuleCP

It can’t find a file called UniversalMobileAds.precompiled as the file simply doesn’t exist.

Running the latest builds downloaded from Sellfy on 4.21.1

If I turn the plugin off the project builds without issues.