Hello. First, thank you for providing us with this amazing plugin!
I would like to know why I am not able to build using Universal Mobile Ads.
By the way, Universal Mobile Ads and gameDNA.
I can build successfully if I don’t use Installer plugin.
I got these error logs.
LogPlayLevel: Picking the default remote server
LogPlayLevel: ERROR: Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.
LogPlayLevel: Doing xcode-select --print-path
LogPlayLevel: ERROR: Failed to start local process for action ("�t�@�C�������w�肳��Ă��Ȃ����߁A�v���Z�X��J�n�ł��܂���B"): -o BatchMode=yes ${CURRENT_USER}@ "cd "/" && xcode-select --print-path"
LogPlayLevel: Took 1.7466802s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe EscapeGame IOS Development -Project="C:\Users\ET\Documents\Unreal Projects\EscapeGame\EscapeGame.uproject" "C:\Users\ET\Documents\Unreal Projects\EscapeGame\EscapeGame.uproject" -NoUBTMakefiles -remoteini="C:\Users\ET\Documents\Unr
eal Projects\EscapeGame" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2018.01.15-17.56.00.txt'
LogPlayLevel: (see C:\Users\ET\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.251554
LogPlayLevel: BUILD FAILED
PackagingResults: Error: デプロイに失敗しました! Unknown Error