gameDNA
(gameDNA)
June 18, 2017, 11:27am
253
We tested and it is not working again, which means it was not because of UMA. We discovered that t’s because is a bug of Unreal Engine while using open command with IP address for the second time.
Sorry for marking your plugin as suspect
I’m happy that it’s not related to UMA but not happy that your game still doesn’t work. Good luck!
Does it work for 4.16.1? The game crashes when any ad is called.
I follow the instructions. Clean and rebuild from vs and nothing.
I made a experiment to test it. I have on the admob ad unit id on android configuration as i always had
https://docs.unrealengine.com/latest/images/Platforms/Android/Ads/image_0.jpg
Then at the beginning of the game i call show ad banner of ue4( bottom screen)then i connect a delay node of 10 sec and then i connect a universal show banner node and pass the same ad unit id configured on android options. I set it so it shows the banner on the top side.
Result
The game compile. When i start de game the game show the first ad and 10 sec later it crashes.
I wrote the same problem to support email but i had no response so came here to try to solve and check if there is something missing
Hi DonFrag,
Yes, it works on 4.16.1.
You shouldn’t use UE4 ad system and UMA together especially with the same Ad Unit ID… Without using UE4 ad system, is it work for you? Or the same problem?
Could you attach logs from your device when crash occured?
Thank you!