I took your suggestion and upgraded to 4.13. After setting everything up according to the documentation in the ltest plugin version, I get these errors when building the apk:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: BUILD FAILED
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows ools\ant\build.xml:573: …/google-play-services_lib_ver_7_8_0 resolve to a path with no project.properties file for project Z:\JavaLibs\unity-ads
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Total time: 1 second
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file ‘C:\Users\Zach\Desktop\War on Zombies 4.13\Zombie_Runner\Intermediate/Android/APK/bin/Zombie_Runner-debug.apk’.
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: File name: ‘C:\Users\Zach\Desktop\War on Zombies 4.13\Zombie_Runner\Intermediate/Android/APK/bin/Zombie_Runner-debug.apk’
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String] Arguments)
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 69.3758384s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Unreal Engine\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Zombie_Runner Android Shipping -Project=“C:\Users\Zach\Desktop\War on Zombies 4.13\Zombie_Runner\Zom
bie_Runner.uproject” “C:\Users\Zach\Desktop\War on Zombies 4.13\Zombie_Runner\Zombie_Runner.uproject” -remoteini=“C:\Users\Zach\Desktop\War on Zombies 4.13\Zombie_Runner” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.10.30-22.58.32.txt’
UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictiona
ry2 InTargetToManifest) UATHelper: Packaging (Android (ETC2)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ETC2)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.Main()
UATHelper: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Any clue as to what I can do?