Unity vs Unreal: UWP

Thanks mate. Yeah I’m aware i’m too early on asking this, just trying to keep an eye on the future. Sweeney is correct that UWP has issues, but it’s very cool that xbox offers this as a development/publishing path using a retail Xbox as a dev kit in the first place. Rival consoles don’t really have anything similar. Groundbreaking idea but flawed execution, classic Microsoft style.

In any case , Unity’s (mild) support for this program is why I use Unity over Unreal. I must have missed the beef between MS and Epic, I find it a bit confusing why Epic wouldn’t support this program, especially if they want to entice Unity devs to move to Unreal .

I’ve been developing for this program for a while now, and it just seems undersupported from everyone involved. Sure you can make an xbox game, but you get no documentation at all on the hardware and you end up blindly optimising everything trying to get the performance up, unsure of what the hardware is even capable of because you get no info at all, not even access to the xbox forum.

Unity’s dev team are responsive to problems with UWP and will fix a bug quickly if reported. I want to switch to unreal for quite a few reasons, but what’s stopping me is the seeming lack of support compared to what Unity offers. Their engine is technically inferior to UE4, but their quick and effective support keeps me using it. I just want to know if Epic will ever match them on this sort of thing. From what it seems all they offer for UWP is a Microsoft github branch that’s a while out of date

Just saying I would for sure switch to UE4 if they picked up the slack on this and competed with Unity. I’ve had some severe setback bugs with unity and a bit fed up of it