Question…
Unity mentions on their site that they have “45% of the Game Engine Market Share”, which to me seems like a very misleading number given that numbers that could be counted could simply be people who register for the engine and never use it (a very easy thing to do when they always had a free version available. They opposed this to Unreal which showed it only has 13% of the market share. I question how they got these numbers and how accurate they can be.
Epic, as an example, didn’t force most users to register for their product until UE4 came out, so even though they are comparing all version of Unity in these numbers, I would assume that UE4 is the only unreal engine they were comparing. I have also not seen actual facts anywhere about how many registers users UE4 actually has.
Does anybody have actual numbers for Unreal’s “market share” anywhere?
These numbers do not matter to me as a developer, because always tend to move to the most powerful engines and like to be current with what most AAA developers are using, so in that respect Unity is not even choice for me. But I have some colleagues that would like to move to Unity simply based on these numbers which I think is a little silly.