Unity to Unreal : Spline mesh deform, advanced path following and procedural mesh generation plugin

Hello,
that’s my first thread here, hope i’m in the right place,
i’m a Unity user interested in Unreal, i have made this Unity plugin which is an advanced path following and a procedural mesh generation tool, i’m wondering what you guys think about porting this to unreal,would that be interesting

here is a demo
Unity Spline mesh deform and spline plus demo - YouTube